Building XNA 2.0 Games : A Practical Guide for Independent Game Development - Sedlak, John.; Silva, James; SpringerLink (Online service) (Berkeley, CA : Apress : Imprint: Apress, 2008)
A .NET Snapshot -- A Crash Course in XNA -- Planning Your Game -- The Map Editor -- The Character Editor -- Bringing It to the Game -- Particle Mayhem -- XACT Audio, Rumble, and More -- Scripting, AI, and Depth (and Death) -- Menus, a HUD, and Deployment -- Postprocessing Effects -- Networking.
Keywords: Computer games-Programming.; Software engineering; Game Development; Software Engineering/Programming and Operating Systems