Foundation 3ds Max 8 Architectural Visualization - Smith, Brian L.; SpringerLink (Online service) (Berkeley, CA : Apress : Imprint: Apress, 2006)
Getting Around Inside 3ds Max -- Getting Started -- Navigating the 3ds Max Interface -- Working with Objects -- Modeling -- Getting Started with Modeling -- Modeling Basics -- The Critical Compound Objects Types (Loft, Boolean, Terrain, and Scatter) -- The Critical Modeling Modifiers -- Materials -- Getting Started with Materials -- Material Basics -- The Critical Map Channels -- The Critical Map Types -- UVW Mapping -- Lighting -- Getting Started with Lights -- Basic Lighting -- Photometric Lighting -- Global Illumination -- Cameras and Animation -- Getting Started with Cameras and Animation -- Camera Basics -- Animation Basics -- Animation Controllers -- Rendering -- Getting Started with Rendering -- Rendering Basics -- Scene Assembly -- Effect Basics.
Keywords: Computer graphics; Software engineering; Computer Graphics; Software Engineering/Programming and Operating Systems