Design and Use of Serious Games - Kankaanranta, Marja Helena; Neittaanmäki, Pekka; SpringerLink (Online service) (Dordrecht : Springer Netherlands : Imprint: Springer, 2009)
Game Production -- Three Approaches Towards Teaching Game Production -- Design and Architecture of Sidh - a Cave Based Firefighter Training Game -- Human-Centred Design and Exercise Games -- Children's Involvement in the Design of Game-Based Learning Environments -- Learning -- Designing Serious Games for Computer Assisted Language Learning - a Framework for Development and Analysis -- Competence Complexity and Obvious Learning -- The Attitudes of Finnish School Teachers Towards Commercial Educational Games -- Using Videogames as Educational Tools: Building Bridges Between Commercial and Serious Games -- Social Perspective -- Let's Play Together with the Camera of Your Mobile Device -- AnimalClass: Social Networks in Gaming -- Multiplayer Interface for a Computer-Augmented Learning Game -- Technical Applications -- RACER: A Non-Commercial Driving Game which Became a Serious Tool in the Research of Driver Fatigue -- VIPROSA - Game-like Tool for Visual Process Simulation and Analysis.
Keywords: Engineering design; Software engineering; Computer simulation; Educational technology; Teaching; Engineering Design; Software Engineering; Simulation and Modeling; Educational Technology; Teaching and Teacher Education