Game Theory for Networks : 6th International Conference, GameNets 2016, Kelowna, BC, Canada, May 11-12, 2016, Revised Selected Papers - Cheng, Julian; Hossain, Ekram; Zhang, Haijun; Saad, Walid; Chatterjee, Mainak; SpringerLink (Online service) (Cham : Springer International Publishing : Imprint: Springer, 2017)
Strategic Seeding of Rival Opinions -- Data Preservation in Base Station-less Sensor Networks: A Game Theoretic Approach -- Energy Efficient Clustering and Beamforming for Cooperative Multicell Networks -- Cross-Monotonic Game for Self-Organized Context-Aware Placement of Services with Information Producers and Consumers -- Tracking areas planning with cooperative game in heterogeneous and small cell networks -- A Mechanism Design Approach for Influence Maximization -- Energy Efficient Channel Sharing and Power Optimization for Device-to-Device Networks Game Theory in Wireless Networks -- Distributed Sharing Base Stations for Greening: A Population Game Approach -- Weighted Voting Game Based Relay Node Managemnet In VANETs -- The Study and Field Trial of Coordinated Multi-Point Design and Analysis of Economic Games -- Revenue Sharing of ISP and CP in a Competitive Environment -- An Incentive Mechanism for P2P Network Using Accumulated-Payoff Based Snowdrift Game Model -- Joint Power Control and Subchannel Allocation for D2D Communications Underlaying Cellular Networks: A Coalitional Game Perspective.
Keywords: Computer communication systems; Artificial intelligence; Numerical analysis; E-commerce.; Application software; Computer Communication Networks; Artificial Intelligence; Numeric Computing; e-Commerce/e-business.; Information Systems Applications (incl. Internet).