Game Dynamics : Best Practices in Procedural and Dynamic Game Content Generation - Korn, Oliver; Lee, Newton; SpringerLink (Online service) (Cham : Springer International Publishing : Imprint: Springer, 2017)
Introduction -- A Very Short History of Dynamic and Procedural Content Generation -- Procedural Content Generation in the Game Industry -- Design, Dynamics, Experience (DDE): An Advancement of the MDA Framework for Game Design -- Procedural Synthesis of Gunshot Sounds based on Physically Motivated Models -- Dynamics Player Pairing: Quantifying the Effects of Competitive vs. Cooperative Attitudes -- FaceMaker: A Procedural Face Generator to Foster Character Design Research -- A Primer on Procedural Character Generation for Games and Real Time Applications -- Procedural Terrain Generation: A Case Study from the Game Industry -- Procedural Adventure Generation: The Quest of Meeting Shifting Design Goals with Flexible Algorithms.
Keywords: User interfaces (Computer systems).; Computational intelligence; Application software; User Interfaces and Human Computer Interaction; Computational Intelligence; Computer Appl. in Arts and Humanities