Emotion in Games : Theory and Praxis - Karpouzis, Kostas; Yannakakis, Georgios N.; SpringerLink (Online service) (Cham : Springer International Publishing : Imprint: Springer, 2016)
Foreword -- Preface -- Part I Theory -- The Aesthetic Motives of Play -- Affect Channel Model of Evaluation in the context of digital games -- Affective Involvement in Digital Games -- PART II - Emotion Modelling and Affect-Driven Adaptation -- Multimodal sensing in affective gaming -- Emotion Modelling via Speech Content and Prosody - in Computer Games and Elsewhere -- Comparing two commercial brain computer interfaces for serious games and virtual environments -- Psychophysiology in Games -- Emotion and Attitude Modeling for Non-player Characters -- Emotion-driven Level Generation -- Emotion-Driven Narrative Generation -- Game Cinematography: from Camera Control to Player Emotions -- From Sinewaves to Physiologically-Adaptive Soundscapes: The Evolving Relationship between Sound and Emotion in Video Games -- Emotional Appraisal Engines for Games -- Part III Applications -- Emotion and Body-based Games: Overview and Opportunities -- Posttraumatic Stress Disorder (PTSD) and the role of computer games in treatment of PTSD -- Understanding and Designing for Conflict Learning Through Games -- Games robots play: once more, with feeling -- Lovotics: Love and Sex with Robots -- Index.
Keywords: Neurosciences; User interfaces (Computer systems).; Educational technology; Artificial intelligence; Application software; Education-Data processing; Neurosciences; User Interfaces and Human Computer Interaction; Educational Technology; Artificial Intelligence; Computer Appl. in Social and Behavioral Sciences; Computers and Education