Foundation Blender Compositing - Wickes, Roger; SpringerLink (Online service) (Berkeley, CA : Apress : Imprint: Apress, 2009)
Digital Compositing with Blender -- Part 1 Introduction. Blender Overview. Production Workflow. Blender in the Pipeline. Formats -- Part 2 Elements in 3D. 3D Space. Cameras and Perspectives. Materials and Textures. Masks & Rotoscoping. Lighting and Rendering -- Part 4 Node-based Compositor. Inputs and Outputs. Color Correction & Channel Adjustment. Blurs & Distortion. Green Screen and Alpha. Re-Lighting and Re-Texturing -- Part 5 Editing and Audio. VSE Splicing and Operation. VSE Effects. Audio Integration -- Appendix. BBB. Commercials. Video Tutorial.
Keywords: Computer graphics; Software engineering; Computer Graphics; Software Engineering/Programming and Operating Systems