Interactive Storytelling : 10th International Conference on Interactive Digital Storytelling, ICIDS 2017 Funchal, Madeira, Portugal, November 14-17, 2017, Proceedings - Nunes, Nuno.; Oakley, Ian.; Nisi, Valentina; SpringerLink (Online service) (Cham : Springer International Publishing : Imprint: Springer, 2017)
RheijnLand.Xperiences - A Storytelling Framework for Cross-Museum Experiences -- Effective Scenario Designs for Free-text Interactive Fiction -- Dynamic Syuzhets: Writing and Design Methods for Playable Stories -- Plans versus Situated Actions in Immersive Storytelling Practices -- Experiencing the Presence of Historical Stories with Location-based Augmented Reality -- Developing a Writer's Toolkit for Interactive Locative Storytelling -- Level of Detail Event Generation -- Grimes' Fairy Tales: A 1960s Story Generator -- The Narrative Logic of Rube Goldberg Machines -- Cinelabyrinth: The Pavilion of Forking Paths -- Verb+s Is Looking for Love: Towards a Meaningful Narrativization of Abstract Content -- Wordless Games: Gameplay as Narrative Technique -- A Framework for Multi-Participant Narratives Based on Multiplayer Game Interaction -- Gaming Versus Storytelling: Understanding Children's Interactive Experiences in a Museum Setting -- Using Interactive Storytelling to Identify Personality Traits -- How Knowledge of the Player Character's Alignment Affect Decision Making in an Interactive Narrative -- Thinning the Fourth Wall with Intelligent Prompt -- Who Are You? Voice-over Perspective in Surround Video -- Empathic Actualities: Toward a Taxonomy of Empathy in Virtual Reality -- Design for Emerging Media: How MR Designers Think about Storytelling, Process, and Defining the Field -- An Interactive Installation for Dynamic Visualization of Multi-author Narratives -- Factors of Immersion in Interactive Digital Storytelling -- Evaluating User Experience in 360º Storytelling Through Analytics -- Towards an Interaction Model for Interactive Narratives -- Using Interactive Fiction to Teach Pediatricians-in Training about Child Abuse -- Interactive Imagining in Interactive Digital Narrative -- Repetition, Reward and Mastery: The Value of Game Design Patterns for the Analysis of Narrative Game Mechanics -- Towards a Narrative-Based Game Environment for Simulating Business Decisions -- What is a Convention in Interactive Narrative Design? -- Interactive Storytelling for the Maintenance of Cultural Identity: The Potential of Affinity Spaces for the Exchange and Continuity of Intergenerational Cultural Knowledge -- Applying Interactive Documentary as a Pedagogical Tool in High School Level -- Interactive Storytelling System for Enhancing Children's Creativity -- Open World Story Generation for Increased Expressive Range -- Collisions and Constellations: On the Possible Intersection of Psychoethnography and Digital Storytelling -- Evaluating Visual Perceptive Media -- Biennale 4D - Exploring the Archives of the Swiss Pavilion at the «Biennale di Venezia» Art Exhibition -- Subject and Subjectivity: A Conversational Game using Possible Worlds -- The AntWriter Improvisational Writing System: Visualizing and Coordinating Upcoming Actions -- How Interactivity is Changing In Immersive Performances - An Approach of Understanding The Use of Interactive Technologies in Performance Art -- Interactive Storytelling to Teach News Literacy to Children -- Enhancing Museum's Experiences Through Games And Stories for Young Audiences -- That's Not How It Should End: The Effect of Reader/Player Response on the Development of Narrative -- Leveraging on Transmedia Entertainment-Education to Offer Tourists a Meaningful Experience -- Embodied and Disembodied Voice: Characterizing Nonfiction Discourse in Cinematic-VR -- Learning and Teaching Biodiversity through a Storyteller Robot -- Authoring Concepts and Tools for Interactive Digital Storytelling in the Field of Mobile Augmented Reality -- NOOA: Maintaining Cultural Identity Through Intergenerational Storytelling and Digital Affinity Spaces -- An Epistemological Approach to the Creation of Interactive VR Fiction Films -- User and Player Engagement in Local News and/as Interactive Narratives -- Grammar Stories: A Proposal for the Narrativization of Abstract Contents -- Bringing Together Interactive Digital Storytelling with Tangible Interaction: Challenges and Opportunities -- Film-Live An innovative immersive and interactive cinema experience -- Workshop Transmedia Journalism and Interactive Documentary in Dialogue -- Authoring for Interactive Storytelling Workshop -- History of Expressive Systems.
Keywords: Application software; Personal computers; Multimedia systems .; User interfaces (Computer systems).; Artificial intelligence; Computer Appl. in Arts and Humanities; Personal Computing; Media Design; User Interfaces and Human Computer Interaction; Artificial Intelligence