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| LEADER |
01649nam a22003135i 4500 |
| 001 |
000291693 |
| 005 |
20210607160109.0 |
| 007 |
cr nn 008mamaa |
| 008 |
100427s2010 xxu| s |||| 0|eng d |
| 020 |
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|a 9781430226154
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| 024 |
7 |
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|a 10.1007/978-1-4302-2615-4
|2 doi
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| 040 |
|
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|a Sistema de Bibliotecas del Tecnológico de Costa Rica
|
| 100 |
1 |
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|a Fulton, Jeff.
|e author.
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| 245 |
1 |
4 |
|a The Essential Guide to Flash Games :
|b Building Interactive Entertainment with ActionScript /
|c by Jeff Fulton, Steve Fulton.
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| 250 |
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|a 1st ed. 2010.
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| 260 |
# |
# |
|a Berkeley, CA :
|b Apress :
|b Imprint: Apress,
|c 2010.
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| 300 |
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|a XXXIV, 664 p. :
|b online resource.
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| 336 |
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|a text
|b txt
|2 rdacontent
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| 337 |
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|a computer
|b c
|2 rdamedia
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| 338 |
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|a online resource
|b cr
|2 rdacarrier
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| 505 |
0 |
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|a The Basic Game Framework -- The Second Game Theory -- Creating an AS3 Game Framework -- Creating Super Click -- Building Games -- Laying The Groundwork for Flak Cannon -- Building the Flak Cannon Game Loop -- Laying the Groundwork for No Tanks! -- Creating the Full No Tanks! Game -- Creating the Color Drop Casual Puzzle Game -- Creating the Dice Battle Puzzle Game -- Blit Scrolling in a Tile-Based World -- Creating an Optimized Post-Retro Game -- Creating a Viral Game: Tunnel Panic.
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| 650 |
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0 |
|a Computer games-Programming.
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| 650 |
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0 |
|a Optical data processing.
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| 650 |
1 |
4 |
|a Game Development.
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| 650 |
2 |
4 |
|a Computer Imaging, Vision, Pattern Recognition and Graphics.
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| 700 |
1 |
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|a Fulton, Steve.
|e author.
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| 710 |
2 |
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|a SpringerLink (Online service)
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| 773 |
0 |
|
|t Springer eBooks
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| 900 |
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|a Libro descargado a ALEPH en bloque (proveniente de proveedor)
|