Virtual, Augmented and Mixed Reality : 9th International Conference, VAMR 2017, Held as Part of HCI International 2017, Vancouver, BC, Canada, July 9-14, 2017, Proceedings - Lackey, Stephanie; Chen, Jessie; SpringerLink (Online service) (Cham : Springer International Publishing : Imprint: Springer, 2017)
Developing Virtual and Augmented Environments. - Analytical Mapping of Linear Walk from Infinite Virtual Space to Finite Real Space -- Leaning-Based 360° Interfaces: Investigating Virtual Reality Navigation Interfaces with Leaning-Based-Translation and Full-Rotation -- Curved Plates Positioning and Flexible Brackets Control in Virtual Shipbuilding Simulation -- Intelligent Virtual Environment using Artificial Neural Networks -- Digital Map Table VR: Bringing an Interactive System to Virtual Reality -- Understanding where to Project Information on the Desk for Supporting Work with Paper and Pen -- Methodology for the Estimation of Effort for a Project of Virtual Reality - A case study: Ennui -- Interaction Techniques in VAMR. - Evaluation of a Low Cost EMG Sensor as a Modality for use in Virtual Reality Applications -- Vitty: Virtual Touch Typing Interface with added Finger Buttons -- Remote Touch: Humanizing Social Interactions in Technology through Multimodal Interfaces -- An Exploratory Comparison of the Visual Quality of Virtual Reality Systems Based on Device-Independent Testsets -- Performance and User Preference of Various Functions for Mapping Hand Position to Movement Velocity in a Virtual Environment -- The Pulse Breath Water System: Exploring Breathing as an Embodied Interaction for Enhancing the Affective Potential of Virtual Reality. -Visual Communication with UAS: Recognizing Gestures from an Airborne Platform -- Subjective Evaluation of Tactile Fidelity for Single-Finger and Whole-Hand Touch Gestures -- VAMR in Education and Training. - VoTrE: A Vocational Training and Evaluation System to Compare Training Approaches for the Workplace -- Effects of Instruction Methods on User Experience in Virtual Reality Serious Games -- Mixed Library - Bridging Real and Virtual Libraries -- Virtual Reality for Training Diagnostic Skills in Anorexia Nervosa - A Usability Assessment -- An Augmented Reality/Internet of Things prototype for just-in-time astronaut training. -Contrasting Instructional Strategies Suited to a Detection Task: Examining Differences in Subjective Workload -- HoloLens for Assembly Assistance - a Focus Group Report. -Playing Both Sides - Analyzing Live-Action-Role-Play as a Method for Simulating Complex Technical Interactions -- Optimizing Performance Outcomes for Emergency Management Personnel through Simulation based Training applications -- Development of a Mobile Tool for Dismounted Squad Team Performance Observations -- Virtual Worlds and Games. - Leveraging A Virtual Environment for Active School Shooting -- SuperJam: Participatory Design for Accessible Games. -User-generated accessibility in virtual world games. - Using Commercial Virtual Reality games to prototype serious games and applications. - A Proposal for the Selection of Eye-tracking Metrics for the Implementation of Adaptive Gameplay in Virtual Reality based Games. - User Experience in VAMR. - An Online User Analysis Regarding the Usage of Mobile Augmented and Virtual Reality Devices in the Field of Robotics -- The Application of Augmented Reality Technology on Museum Exhibition ----A museum display project in Mawangdui Han dynasty tombs. - VIGOR: Virtual-reality Interaction with Gravitational waves to Observe Relativity -- A Virtual Reality Tool applied to improve the Effects on Chronic Diseases - Case: Emotional Effects on T2DM. - Squad-Level Soldier-Robot Dynamics: Exploring Future Concepts Involving Intelligent Autonomous Robots. - Decoding the User Experience in Mobile Virtual Reality Narratives. - ADVICE: Decision Support for Complex Geospatial Decision Making Tasks -- A Real-time Professional Photographing Guiding System through Image Composition Analysis. - Breath Chair: Reduce Fear and Anxiety by Simulating Breathing Movements -- Health issues in VR -- VR Rio 360: the Challenges of Motion Sickness in VR Environments. -Dispelling the Gorilla Arm Syndrome: The Viability of Prolonged Gesture Interactions -- Simulation Sickness Related to Virtual Reality Driving Simulation. - Decreasing Physical Burden using the Following Effect and a Superimposed Navigation System -- Evaluating Factors Affecting Virtual Reality Displays. - Assessing the Relationship between Type of Head Movement and Simulator Sickness using an Immersive Virtual Reality Head Mounted Display: A Pilot Study.
Keywords: User interfaces (Computer systems).; Optical data processing; Computer graphics; Computer organization; Artificial intelligence; User Interfaces and Human Computer Interaction; Image Processing and Computer Vision; Computer Graphics; Computer Systems Organization and Communication Networks; Artificial Intelligence