Virtual, Augmented, and Mixed Realities in Education /

Detalles Bibliográficos
Autor Corporativo: SpringerLink (Online service)
Otros Autores: Liu, Dejian. (Editor ), Dede, Chris. (Editor ), Huang, Ronghuai. (Editor ), Richards, John. (Editor )
Formato: eBook
Lenguaje:English
Publicado: Singapore : Springer Singapore : Imprint: Springer, 2017.
Edición:1st ed. 2017.
Colección:Smart Computing and Intelligence,
Materias:
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020 |a 9789811054907 
024 7 |a 10.1007/978-981-10-5490-7  |2 doi 
040 |a Sistema de Bibliotecas del Tecnológico de Costa Rica 
245 1 0 |a Virtual, Augmented, and Mixed Realities in Education /  |c edited by Dejian Liu, Chris Dede, Ronghuai Huang, John Richards. 
250 |a 1st ed. 2017. 
260 # # |a Singapore :  |b Springer Singapore :  |b Imprint: Springer,  |c 2017. 
300 |a VIII, 247 p. 63 illus., 57 illus. in color. :  |b online resource. 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
490 1 |a Smart Computing and Intelligence, 
505 0 |a A Conceptual Framework for VR in Education.- Part One: Frameworks for Design -- Implicit Learning through Embodiment in Immersive Virtual Reality -- Authenticity in Immersive Design -- The Immersive Power of Social Interaction -- Assessment for Learning in Immersive Environments -- Infrastructures for VR/AR in the Classroom.- Part Two: Case Studies of Immersive Media for Learning -- Virtual Reality as an Immersive Medium for Authentic Simulations: The Case of EcoMUVE -- Systems to Support Co-Creative Collaboration in Mixed Reality Environments -- Massively Multiplayer Online Roleplaying Games and Virtual Reality Combine for Learning -- Embodied Education in Mixed and Mediated Realities: Some Results and Principles for Content Design -- Preparing Students for Future Learning with Mixed Reality Interfaces.- Part Three: Next Steps for the Field -- A Bibliometric Analysis of Virtual Reality related Research in Education: Current Status, Opportunities, and Future Prospects -- Reconstruction of Virtual Reality Environments based on Script -- Conclusion: Developing a Research Agenda for the Field. 
650 0 |a Educational technology. 
650 0 |a Education—Data processing. 
650 0 |a Learning. 
650 0 |a Instruction. 
650 1 4 |a Educational Technology. 
650 2 4 |a Computers and Education. 
650 2 4 |a Learning & Instruction. 
700 1 |a Liu, Dejian.  |e editor. 
700 1 |a Dede, Chris.  |e editor. 
700 1 |a Huang, Ronghuai.  |e editor. 
700 1 |a Richards, John.  |e editor. 
710 2 |a SpringerLink (Online service) 
773 0 |t Springer eBooks