Physics for Game Programmers - Palmer, Grant; SpringerLink (Online service) (Berkeley, CA : Apress : Imprint: Apress, 2005)
Adding Realism to Your Games -- Some Basic Concepts -- Basic Newtonian Mechanics -- Basic Kinematics -- Projectiles -- Collisions -- Sports Simulations -- Cars and Motorcycles -- Boats and Things That Float -- Airplanes -- Rockets and Missiles -- The Physics of Solids -- Explosions -- Lasers -- Probabilistic and Monte Carlo Simulations.
Keywords: Computer games-Programming.; Software engineering; Game Development; Software Engineering/Programming and Operating Systems