Pro Java 6 3D Game Development Java 3D, JOGL, JInput and JOAL APIs - Davison, Andrew; SpringerLink (Online service) (Berkeley, CA : Apress : Imprint: Apress, 2007)
Java 3D -- Introducing Java 3D -- Get a Life (in 3D) -- Get a Life (the Java 6 Way) -- The Colliding Grabbers -- When Worlds Collide -- A Multitextured Landscape -- Walking Around the Models -- More Backgrounds and Overlays -- Nonstandard Input Devices -- More Backgrounds and Overlays -- Navigating a 3D Scene by Waving Your Arm -- Building a Gamepad Controller with JInput -- Gamepad Grabbers -- 3D Sound with JOAL -- The P5 Glove -- JOGL -- Two JOGL Programming Frameworks -- Touring the World -- Loading Models.
Keywords: Computer games-Programming.; Software engineering; Game Development; Software Engineering/Programming and Operating Systems