Crafting Wearables Blending Technology with Fashion - Guler, Sibel Deren; Gannon, Madeline; Sicchio, Kate.; SpringerLink (Online service) (Berkeley, CA : Apress : Imprint: Apress, 2016)
Introduction -- Part I: What Are Wearables? -- 1. A Brief History of Wearables -- 2. Wearable Fictions -- Part II: Methods and Techniques -- 3. From Textiles to Wearables -- 4. Cutting and Sewing -- 5. Making Electronics Sewable -- 6. Soft Circuits -- 7. Materials that Matter -- 8. Digital Design for Wearables -- 9. Digital Fabrication for Wearables -- 10. Designing for the Body, On the Body -- Part III: Fashion and Product -- 11. Wearable Wellness -- 12. Beauty Tech -- 13. Superhumans and Cyborgs -- 14. Activated Garments -- 15. Wearable Costumes -- 16. Speculations of Wearable Futures -- 17. Looking into the Future -- Part IV Appendix -- A. Cyborg "Fingercaps" and Resources.
Keywords: Computer input-output equipment; User interfaces (Computer systems).; Computer hardware; Education-Data processing; Application software; Hardware and Maker; User Interfaces and Human Computer Interaction; Computer Hardware; Computers and Education; Computer Appl. in Arts and Humanities