Shiralkar, S. W. (2016). IT Through Experiential Learning: Learn, Deploy and Adopt IT through Gamification (1st ed. 2016.). Berkeley, CA: Apress : Imprint: Apress.
Citación estilo ChicagoShiralkar, Shreekant W. IT Through Experiential Learning: Learn, Deploy and Adopt IT Through Gamification. 1st ed. 2016. Berkeley, CA: Apress : Imprint: Apress, 2016.
Cita MLAShiralkar, Shreekant W. IT Through Experiential Learning: Learn, Deploy and Adopt IT Through Gamification. 1st ed. 2016. Berkeley, CA: Apress : Imprint: Apress, 2016.
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