BlitzMax for Absolute Beginners Games Programming for the Absolute Beginner - Kelly, Sloan; SpringerLink (Online service) (Berkeley, CA : Apress : Imprint: Apress, 2016)
1. Computer System -- 2. How BlitzMax Works -- 3. BlitzMax IDE -- 4. Programming 101 -- 5. The Great Escape -- 6. Reusing Code with Functions -- 7. Using the File System -- 8. Tank Attack: The Second Game -- 9. OOP -- 10. Project File Management -- 11. Graphics -- 12. User Input -- 13. Keyboard Input -- 14. Joystick -- 15. Common Input Routine -- 16. Collision Detection -- 17. OpenGL Special Effects -- 18. Paratrooper: Retro Involved -- 19. Sound Effects and Audio -- 20. Putting it All Together -- 21. Game Design -- 22. Storyboarding -- 23. Project Management -- A. Appendices.
Keywords: Computer games-Programming.; Game Development