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05977nam a22004215i 4500 |
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978-3-319-58536-9 |
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20191021212943.0 |
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cr nn 008mamaa |
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170513s2017 gw | s |||| 0|eng d |
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|a 9783319585369
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|a 10.1007/978-3-319-58536-9
|2 doi
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|a Sistema de Bibliotecas del Tecnológico de Costa Rica
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|a Human Aspects of IT for the Aged Population. Applications, Services and Contexts
|b Third International Conference, ITAP 2017, Held as Part of HCI International 2017, Vancouver, BC, Canada, July 9-14, 2017, Proceedings, Part II /
|c edited by Jia Zhou, Gavriel Salvendy.
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|a 1st ed. 2017.
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|a Cham :
|b Springer International Publishing :
|b Imprint: Springer,
|c 2017.
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|a XXIV, 583 p. 178 illus.
|b online resource.
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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|a Information Systems and Applications, incl. Internet/Web, and HCI ;
|v 10298
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505 |
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|a Mobile and Wearable Interaction for the Elderly. - How Do Users Interact With Mobile Devices? An Analysis of Handheld Positions for Different Technology Generations -- Movement Analysis for Improving Older Adults' Performances in HCI: Preliminary Analysis of Movements of the Users' Wrists during Tactile Interaction. -Investigation into the Discrepancies Between Writing on Paper and Writing on a Touchscreen Device. -A Conceptual Design for a Smart Photo Album Catered to the Elderly. -Development of a User Experience Evaluation Framework for Wearable Devices. -A Field Experiment on Capabilities Involved in Mobile Navigation Task. -Shape Design and Exploration of 2D and 3D Graphical Icons. - The Effects of the Transparency of the Guiding Diagrams on the Phone Interface for the Elderly. - Aging and Social Media. - Exploring Storytelling for Digital Memorialization. -My Interests, my Activities: Learning from an Intergenerational Comparison of Smartwatch Use. -Understanding the Motivations of Online Community Users - A Comparison between Younger and Older People. - Visual Representations of Digital Connectivity in Everyday Life -- Novel Functional Technologies for Age-friendly E-commerce. - Participatory Human-Centered Design of a Feedback Mechanism within the Historytelling System. -Research on New Media Usage Behaviors, Influencing Factors and Social Contact Mode of the Elderly. - Online Privacy Perceptions of Older Adults. - Examining the Factors Influencing Elders' Knowledge Sharing Behavior in Virtual Communities -- Silver and Intergenerational Gaming -- Digital Gaming Perceptions Among Older Adult Non-Gamers. -My grandpa and I "gotta catch 'em all." A research design on intergenerational gaming focusing on Pokémon Go. - Socioemotional Benefits of Digital Games for Older Adults -- Exergaming: Meaningful Play for Older Adults -- Pass the Control(ler): Shifting of Power in Families through Intergenerational Gaming. -A Mature Kind of Fun? Exploring Silver Gamers' Motivation to Play Casual Games - Results from a Large-Scale Online Survey. -Employing a User-Centered Design Process to Create a Multiplayer Online Escape Game for Older Adults. - Social Interaction between Older Adults (80+) and Younger People during Intergenerational Digital Gameplay -- Health Care and Assistive Technologies and Services for the Elderly. - Distributed User Interfaces for Poppelreuter and Raven visual tests. - Adaptation of the Model for Assessment of Telemedicine (MAST) for IoT Telemedicine Services. - Harvesting Assistive Technology Vocabularies: Methods and Results from a Pilot Study -- Understanding Acceptance Factors for Using E-Care Systems and Devices: Insights from a Mixed-Method Intervention Study in Slovenia -- Sensor-Driven Detection of Social Isolation in Community-Dwelling Elderly. -Understanding Middle-Aged and Elderly Taiwanese People's Acceptance of the Personal Health Information System for Self-Health Management -- To Capture the Diverse Needs of Welfare Technology Stakeholders - Evaluation of a Value Matrix. -Technology and Service Usage among Family Caregivers -- Change in the Relationship between the Elderly and Information Support Robot System Living Together -- Digital Storytelling and Dementia. -From Noticing to Suspecting: The Initial Stages in the Information Behaviour of Informal Caregivers of People with Dementia -- Usability Evaluation on User Interface of Electronic Wheelchair -- Fall Detection based on Skeleton Data. - Aging and Learning, Working and Leisure -- The STAGE Project: Tailored Cultural Entertainment for Older Adults via Streaming Technology -- Facilitating Remote Communication between Senior Communities with Telepresence Robots -- Reopening the Black Box of Career Age and Research Performance. - Intergenerational Techno-Creative Activities in a Library Fablab. - 'Industrie 4.0' and an Aging Workforce - A Discussion from a Psychological and a Managerial Perspective -- Towards Extracting Recruiters' Tacit Knowledge based on Interactions with a Job Matching System. - The Influence of Mental Model Similarity on User Performance: Comparing Older and Younger Adults.
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650 |
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|a User interfaces (Computer systems).
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650 |
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|a Application software.
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650 |
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|a Computer organization.
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650 |
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0 |
|a Data structures (Computer science).
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650 |
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|a Computers and civilization.
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650 |
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|a Computer security.
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650 |
1 |
4 |
|a User Interfaces and Human Computer Interaction.
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650 |
2 |
4 |
|a Information Systems Applications (incl. Internet).
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650 |
2 |
4 |
|a Computer Systems Organization and Communication Networks.
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650 |
2 |
4 |
|a Data Structures and Information Theory.
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650 |
2 |
4 |
|a Computers and Society.
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650 |
2 |
4 |
|a Systems and Data Security.
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700 |
1 |
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|a Zhou, Jia.
|e editor.
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700 |
1 |
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|a Salvendy, Gavriel.
|e editor.
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710 |
2 |
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|a SpringerLink (Online service)
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773 |
0 |
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|t Springer eBooks
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856 |
4 |
0 |
|u https://doi.org/10.1007/978-3-319-58536-9
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