Holmes, M. T. (2016). Designing creatures & characters: How to build an artist's portfolio for video games, film, animation and more. [Lugar de publicación no identificado]: Impact.
Citación estilo ChicagoHolmes, Marc Taro. Designing Creatures & Characters: How to Build an Artist's Portfolio for Video Games, Film, Animation and More. [Lugar de publicación no identificado]: Impact, 2016.
Cita MLAHolmes, Marc Taro. Designing Creatures & Characters: How to Build an Artist's Portfolio for Video Games, Film, Animation and More. [Lugar de publicación no identificado]: Impact, 2016.
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