Holmes, M. T. (2016). Designing creatures & characters: How to build an artist's portfolio for video games, film, animation and more. [Lugar de publicación no identificado]: Impact.
Chicago Style CitationHolmes, Marc Taro. Designing Creatures & Characters: How to Build an Artist's Portfolio for Video Games, Film, Animation and More. [Lugar de publicación no identificado]: Impact, 2016.
MLA CitationHolmes, Marc Taro. Designing Creatures & Characters: How to Build an Artist's Portfolio for Video Games, Film, Animation and More. [Lugar de publicación no identificado]: Impact, 2016.
Warning: These citations may not always be 100% accurate.