Game development projects with unreal engine - Fozi, Hammad; Marques, Gonçalo; Pereira, David; Sherry, Devin (Birmingham : Packt Publishing. Ltd., 2020)
Preface. -- Chapter 1: Unreal Engine Introduction. -- Chapter 2: Working with Unreal Engine. -- Chapter 3: Character Class Components and Blueprint Setup. -- Chapter 4: Player Input. -- Chapter 5. Line Traces. -- Chapter 6: Collision Objects. -- Chapter 7: UE4 Utilities. -- Chapter 8: User Interfaces. -- Chapter 9: Audio-Visual Elements. -- Chapter 10: Creating a SuperSideScroller Game.-- Chapter 11: Blend Spaces 1D, Key Bindings, and State Machines. -- Chapter 12: Animation Blendings and Montages. -- Chapter 13: Enemy Artificial Intelligence. -- Chapter 14: Spawning the Player projectile. -- Chapter 15: Collectibles, Power-Ups, and Pickups. -- Chapter 16: Multiplayer Basics. -- Chapter 17: Remote Procedure Calls. -- Chapter 18: Gameplay Framework Classes in Multiplayer. -- Summary. --Index.
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Keywords: Inteligencia artificial; Artificial intelligence; Juegos de computador - Diseño; Computer games - Design; Diseño de videojuegos; Video games - Design; Software de aplicación; Application software; Visual Basic (Lenguaje de programación de computadores); Visual Basic (Computer program language); Lenguajes de programación (Computadores electrónicos); Programming languages (Electronic computers)