Blueprints visual scripting for unreal engine 5 - Romero, Marcos; Sewell, Brenden (Birmingham : Packt Publishing Ltd., 2022)
Part 1: Blueprint Fundamentals. -- 1 Exploring the Blueprint Editor. -- 2 Programming with Blueprints. -- 3 Object-Oriented Programming and the Gameplay Framework. -- 4 Understanding Blueprint Communication. -- Part 2: Developing a Game. -- 5 Object Interaction with Blueprints. -- 6 Enhancing Player Abilities. -- 7 Creating Screen UI Elements. -- 8 Creating Constraints and Gameplay Objectives. -- Part 3: Enhancing the Game. -- 9 Building Smart Enemies with Artificial Intelligence. -- 10 Upgrading the AI Enemies. -- 11 Game states and Applying the Finishing Touches. -- 12 Building and Publishing. -- Part 4: Advancedd Blueprints 13 Data Structures and Flow Control. -- 14 Math and Trace Nodes. -- 15 Blueprints Tips. -- 16 Introduction to VR Development. -- Part 5: 17 Animation Blueprints. -- 18 Creating Blueprint Libraries and Components. -- 19 Procedural Generation. -- 20 Creating a Product Configurator Using The Variant Manager. -- Appendix. -- Quiz answers. -- Index. -- Other Books you May Enjoy.
Incluye resumenes en cada capítulo, índice páginas 533-542 y appendix quiz answers.
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Keywords: Inteligencia artificial; Artificial intelligence; Diseño de videojuegos; Video games - Design; Juegos de computador - Programación; Computer games - Programming