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01270nam a22003255i 4500 |
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000278030 |
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20210628150253.0 |
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cr nn 008mamaa |
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151013s2015 xxu| s |||| 0|eng d |
020 |
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|a 9781484209523
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024 |
7 |
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|a 10.1007/978-1-4842-0952-3
|2 doi
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040 |
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|a Sistema de Bibliotecas del Tecnológico de Costa Rica
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100 |
1 |
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|a Sung, Kelvin.
|e author.
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245 |
1 |
0 |
|a Build your own 2D Game Engine and Create Great Web Games :
|b Using HTML5, JavaScript, and WebGL /
|c by Kelvin Sung, Jebediah Pavleas, Fernando Arnez, Jason Pace.
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250 |
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|a 1st ed. 2015.
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260 |
# |
# |
|a Berkeley, CA :
|b Apress :
|b Imprint: Apress,
|c 2015.
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300 |
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|a XXIII, 468 p. 164 illus. :
|b online resource.
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336 |
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|a text
|b txt
|2 rdacontent
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337 |
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|a computer
|b c
|2 rdamedia
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338 |
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|a online resource
|b cr
|2 rdacarrier
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650 |
|
0 |
|a Computer games—Programming.
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650 |
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0 |
|a Software engineering.
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650 |
1 |
4 |
|a Game Development.
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650 |
2 |
4 |
|a Software Engineering/Programming and Operating Systems.
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700 |
1 |
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|a Pavleas, Jebediah.
|e author.
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700 |
1 |
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|a Arnez, Fernando.
|e author.
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700 |
1 |
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|a Pace, Jason.
|e author.
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710 |
2 |
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|a SpringerLink (Online service)
|
773 |
0 |
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|t Springer eBooks
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900 |
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|a Libro descargado a ALEPH en bloque (proveniente de proveedor)
|