|
|
|
|
LEADER |
01411nam a22003375i 4500 |
001 |
000278316 |
005 |
20210629155532.0 |
007 |
cr nn 008mamaa |
008 |
161122s2016 xxu| s |||| 0|eng d |
020 |
|
|
|a 9781484224847
|
024 |
7 |
|
|a 10.1007/978-1-4842-2484-7
|2 doi
|
040 |
|
|
|a Sistema de Bibliotecas del Tecnológico de Costa Rica
|
100 |
1 |
|
|a Nandy, Abhishek.
|e author.
|
245 |
1 |
0 |
|a Beginning Platino Game Engine /
|c by Abhishek Nandy, Debashree Chanda.
|
250 |
|
|
|a 1st ed. 2016.
|
260 |
# |
# |
|a Berkeley, CA :
|b Apress :
|b Imprint: Apress,
|c 2016.
|
300 |
|
|
|a XVII, 141 p. 158 illus., 154 illus. in color. :
|b online resource.
|
336 |
|
|
|a text
|b txt
|2 rdacontent
|
337 |
|
|
|a computer
|b c
|2 rdamedia
|
338 |
|
|
|a online resource
|b cr
|2 rdacarrier
|
505 |
0 |
|
|a 1. Introduction to Game Engine -- 2. Introduction to Platino Game Engine -- 3. Installing Platino Game Engine and setting it up -- 4. Getting into development with Platino Game Engine -- 5. Processing in terms of UWP, Android and IoT.
|
650 |
|
0 |
|a Computer games—Programming.
|
650 |
|
0 |
|a Computer programming.
|
650 |
|
0 |
|a Mobile computing.
|
650 |
1 |
4 |
|a Game Development.
|
650 |
2 |
4 |
|a Programming Techniques.
|
650 |
2 |
4 |
|a Mobile Computing.
|
700 |
1 |
|
|a Chanda, Debashree.
|e author.
|
710 |
2 |
|
|a SpringerLink (Online service)
|
773 |
0 |
|
|t Springer eBooks
|
900 |
|
|
|a Libro descargado a ALEPH en bloque (proveniente de proveedor)
|