Designing Inclusive Interactions : Inclusive Interactions Between People and Products in Their Contexts of Use /

Detalles Bibliográficos
Autor Corporativo: SpringerLink (Online service)
Otros Autores: Langdon, P. (Editor ), Clarkson, P. John. (Editor ), Robinson, P. (Editor )
Formato: eBook
Lenguaje:English
Publicado: London : Springer London : Imprint: Springer, 2010.
Edición:1st ed. 2010.
Materias:
Tabla de Contenidos:
  • Understanding Users for Inclusive Design
  • The Effects of Hand Strength on Pointing Performance
  • Harnessing Different Dimensions of Space: The Built Environment in Auti-biographies
  • Have I Just Pressed Something? The Effects of Everyday Cold Temperatures on exterity
  • Understanding the Co-occurrence of Ability Loss
  • Accessibility is in the Palm of Your Hand
  • Measuring Inclusion
  • Quantifying Exclusion for Tasks Related to Product Interaction
  • Investigating the Accessibility of State Government Web Sites in Maryland
  • Developing User Data Tools: Challenges and Opportunities
  • User-pack interaction: Insights for Designing Inclusive Child-resistant Packaging
  • A Colour Contrast Assessment System: Design for People with Visual Impairment
  • Inclusive Interaction
  • Evaluating the Cluster Scanning System
  • Facets of Prior Experience and Their Impact on Product Usability for Older Users
  • Investigating Designers’ Cognitive Representations for Inclusive Interaction Between Products and Users
  • Prior Experience and Learning: Generational Effects upon Interaction
  • Assistive Technology
  • Expressing Through Digital Photographs: An Assistive Tool for Persons with Aphasia
  • An Investigation into Stroke Patients’ Utilisation of Feedback from Computer-based Technology
  • How to Make a Telephone Call When You Cannot Operate a Telephone
  • Husband, Daughter, Son and Postman, Hot-water, Knife and Towel: Assistive Strategies for Jar Opening
  • Email Usability for Blind Users
  • Inclusion and Healthcare
  • The Involvement of Primary Schools in the Design of Healthcare Technology for Children
  • Gaming and Social Interactions in the Rehabilitation of Brain Injuries: A Pilot Study with the Nintendo Wii Console
  • Promoting Behaviour Change in Long Term Conditions Using a Self-management Platform.