Computing in Smart Toys /
Autor Corporativo: | |
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Otros Autores: | , |
Formato: | eBook |
Lenguaje: | English |
Publicado: |
Cham :
Springer International Publishing : Imprint: Springer,
2017.
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Edición: | 1st ed. 2017. |
Colección: | International Series on Computer Entertainment and Media Technology,
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Materias: |
Tabla de Contenidos:
- Introduction
- Pokémon Go: Marketing Implications for Mobile Video Game
- A Survey on Purchase Intention of Hello Barbie in Brazil and Argentina
- Designing Hand Tracked Exergames with Virtual Toys
- Robot toys for children with disabilities
- Towards a Privacy Rule Conceptual Model for Smart Toys
- Designing for Parental Control: enriching usability and accessibility in the context of Smart Toys
- Threat Analysis of Smart Home Network with Vulnerable Dynamic Agents
- Privacy Preservation Framework for Smart Connected Toys. .