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Human-Computer Interaction - INTERACT 2017 : 16th IFIP TC 13 International Conference, Mumbai, India, September 25-29, 2017, Proceedings, Part I /

Bibliographic Details
Corporate Author: SpringerLink (Online service)
Other Authors: Bernhaupt, Regina. (Editor), Dalvi, Girish. (Editor), Joshi, Anirudha. (Editor), K. Balkrishan, Devanuj. (Editor), O'Neill, Jacki. (Editor), Winckler, Marco. (Editor)
Format: eBook
Language:English
Published: Cham : Springer International Publishing : Imprint: Springer, 2017.
Edition:1st ed. 2017.
Series:Information Systems and Applications, incl. Internet/Web, and HCI ; 10513
Subjects:
Table of Contents:
  • Adaptive design and mobile applications
  • A Minimalist Approach for Identifying Affective States for Mobile Interaction Design
  • Automatic Generation of User Interface Layouts for Alternative Screen Orientations
  • Defining Gestural Interactions for Large Vertical Touch Displays
  • MyCarMobile: A travel assistance emergency mobile app for deaf people
  • Touch Shadow Interaction and Continuous Directional User Interface for Smartphone
  • Aging and disabilities
  • Age-related effects of task difficulty on the semantic relevance of query reformulations
  • Could People with Stereo-deficiencies Have a Rich 3D Experience Using HMDs
  • How Older People Who Have Never Used Touchscreen Technology Interact with a Tablet
  • MeViTa: Interactive Visualizations to Help Older Adults with their Medication Intake using a Camera-Projector System
  • Assistive technology for blind users
  • Blind FLM: An Enhanced Keystroke-Level Model for Visually Impaired Smartphone Interaction
  • Comparing Two Approaches of Tactile Zooming on a Large Pin-matrix Device
  • Improve the Accessibility of Tactile Charts
  • Investigations on Laterotactile Braille Reading
  • Performance of Accessible Gesture-based Indic Keyboard
  • Audience engagement
  • Designing Collaborative Co-located Interaction for an Artistic Installation
  • Designing Interactive Technologies for Interpretive Exhibitions: Enabling Teen Participation Through User-Driven Innovation
  • Haunting Space, Social Interaction in a Large-Scale Media Environment
  • In-the-moment and beyond: Combining post-hoc and real time data for the study of audience perception of electronic music performance
  • Piano Staircase: Exploring Movement-based Meaning Making in Interacting with Ambient Media
  • Co-design studies
  • A Co-design Study of Digital Service Ideas in the Bus Context
  • Designing for Financial Literacy: Co-Design with Children in Rural Sri Lanka
  • Everyday Creative Uses of Smartphone Images in Biomedical Engineering Laboratories
  • Towards Participatory Prototyping with Older Adults with and without Cognitive Impairment: Challenges and Lessons Learned.-Using Critical Incidents in Workshops to Inform eHealth Design
  • Cultural differences and communication technology
  • A Confucian Look at Internet Censorship in China
  • A Cross-Cultural Noticeboard for a Remote Community: Design, Deployment, and Evaluation
  • Culturally Informed Notions of Mobile Context Awareness - Lessons Learned from User-Centred Exploration of Concepts of Context and Context Awareness
  • How do you want your chatbot? An exploratory Wizard-of-Oz study with young, urban Indians
  • Design rationale and camera-control
  • Capturing Design Decision Rationale with Decision Cards
  • Coping with Design Complexity: A Conceptual Framework for Design Alternatives and Variants
  • Identifying the Interplay of Design Artifacts and Decisions in Practice: A Case Study
  • On the Effects of Progressive Reduction as Adaptation Strategy for a Camera-based Cinematographic User Interface
  • You've Got the Moves, We've Got the Motion -Understanding and Designing for Cinematographic Camera Motion Control.