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Bibliographic Details
Main Authors: Smith, Ben. (Author), Chin, Danton. (Author), Palm, Leon. (Author), Smith, Dave. (Author), Smith, Charles. (Author), Hoefele, Claus. (Author), Mora, Saul. (Author), de Vries, Arne. (Author), van de Wijgerd, Joost. (Author), Penberthy, Scott. (Author), Kazez, Ben. (Author), Smith, Roderick. (Author), Chin, Stephen. (Author)
Corporate Author: SpringerLink (Online service)
Format: eBook
Language:English
Published: Berkeley, CA : Apress : Imprint: Apress, 2010.
Edition:1st ed. 2010.
Subjects:
Table of Contents:
  • Using Concurrency to Improve the Responsiveness of iPhone and iPad Applications
  • Your Own Content Pipeline: Importing 3D Art Assets into Your iPhone Game
  • How FlightTrack Uses External Data Providers to Power This Best-Selling Travel App
  • Write Better Code and Save Time with Unit Testing
  • Fun with Computer Vision: Face Recognition with OpenCV on the iPhone
  • How to Use OpenGL Fonts without Losing Your Mind
  • Game Development with Unity
  • Cocos2d for iPhone and iPad; It Is Easier than You Think
  • Creating an Audio-Centric App for the iPhone with AVAudioPlayer
  • Implementing Push Notifications at eBuddy.