Polished Game Development : From First Steps to Final Release /

Detalles Bibliográficos
Autor principal: Goodwin, Steven. (Autor)
Autor Corporativo: SpringerLink (Online service)
Formato: eBook
Lenguaje:English
Publicado: Berkeley, CA : Apress : Imprint: Apress, 2016.
Edición:1st ed. 2016.
Materias:
LEADER 01311nam a22003015i 4500
001 000289531
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007 cr nn 008mamaa
008 160715s2016 xxu| s |||| 0|eng d
020 |a 9781484221228 
024 7 |a 10.1007/978-1-4842-2122-8  |2 doi 
040 |a Sistema de Bibliotecas del Tecnológico de Costa Rica 
100 1 |a Goodwin, Steven.  |e author. 
245 1 0 |a Polished Game Development :  |b From First Steps to Final Release /  |c by Steven Goodwin. 
246 3 |a Learn how to raise your game from programmer art to professional polish 
250 |a 1st ed. 2016. 
260 # # |a Berkeley, CA :  |b Apress :  |b Imprint: Apress,  |c 2016. 
300 |a XXI, 259 p. 30 illus. :  |b online resource. 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
505 0 |a 1. Introduction to Game Polish -- 2. The Essentials -- 3. Gameplay -- 4. Game Balancing -- 5. User Experience -- 6. In-Game Visuals -- 7. Audio -- 8. Writing -- 9. Coding Practices -- 10. Testing -- 11. Final Thoughts -- Appendix A: Space Bounce. 
650 0 |a Computer games-Programming. 
650 0 |a Computer programming. 
650 1 4 |a Game Development. 
650 2 4 |a Programming Techniques. 
710 2 |a SpringerLink (Online service) 
773 0 |t Springer eBooks