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01311nam a22003015i 4500 |
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000289531 |
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20210901105243.0 |
| 007 |
cr nn 008mamaa |
| 008 |
160715s2016 xxu| s |||| 0|eng d |
| 020 |
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|a 9781484221228
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| 024 |
7 |
|
|a 10.1007/978-1-4842-2122-8
|2 doi
|
| 040 |
|
|
|a Sistema de Bibliotecas del Tecnológico de Costa Rica
|
| 100 |
1 |
|
|a Goodwin, Steven.
|e author.
|
| 245 |
1 |
0 |
|a Polished Game Development :
|b From First Steps to Final Release /
|c by Steven Goodwin.
|
| 246 |
3 |
|
|a Learn how to raise your game from programmer art to professional polish
|
| 250 |
|
|
|a 1st ed. 2016.
|
| 260 |
# |
# |
|a Berkeley, CA :
|b Apress :
|b Imprint: Apress,
|c 2016.
|
| 300 |
|
|
|a XXI, 259 p. 30 illus. :
|b online resource.
|
| 336 |
|
|
|a text
|b txt
|2 rdacontent
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| 337 |
|
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|a computer
|b c
|2 rdamedia
|
| 338 |
|
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|a online resource
|b cr
|2 rdacarrier
|
| 505 |
0 |
|
|a 1. Introduction to Game Polish -- 2. The Essentials -- 3. Gameplay -- 4. Game Balancing -- 5. User Experience -- 6. In-Game Visuals -- 7. Audio -- 8. Writing -- 9. Coding Practices -- 10. Testing -- 11. Final Thoughts -- Appendix A: Space Bounce.
|
| 650 |
|
0 |
|a Computer games-Programming.
|
| 650 |
|
0 |
|a Computer programming.
|
| 650 |
1 |
4 |
|a Game Development.
|
| 650 |
2 |
4 |
|a Programming Techniques.
|
| 710 |
2 |
|
|a SpringerLink (Online service)
|
| 773 |
0 |
|
|t Springer eBooks
|