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150811s2015 xxu| s |||| 0|eng d |
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|a 9781484212332
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024 |
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|a 10.1007/978-1-4842-1233-2
|2 doi
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|a Sistema de Bibliotecas del Tecnológico de Costa Rica
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|a Wang, Wallace.
|e author.
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|a Swift OS X Programming for Absolute Beginners /
|c by Wallace Wang.
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|a 1st ed. 2015.
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260 |
# |
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|a Berkeley, CA :
|b Apress :
|b Imprint: Apress,
|c 2015.
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|a XXVI, 544 p. 340 illus. :
|b online resource.
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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|a Chapter 1: Understanding Programming -- Chapter 2: Getting to Know Xcode -- Chapter 3: The Basic Steps to Creating a Mac program -- Chapter 4: Getting Help -- Chapter 5: Learning Swift -- Chapter 6: Manipulating Numbers and Strings -- Chapter 7: Making Decisions with Branches -- Chapter 8: Repeating Code with Loops -- Chapter 9: Arrays and Dictionaries -- Chapter 10: Tuples, Sets, and Structures -- Chapter 11: Creating Classes and Objects -- Chapter 12: Inheritance, Method Overriding, Extensions, Protocols, and Delegates -- Chapter 13: Creating a User interface -- Chapter 14: Choosing Commands with Buttons -- Chapter 15: Making Choices with Radio Buttons and Check Boxes -- Chapter 16: Making Choices with Pop-Up Menus -- Chapter 17: Inputting and Outputting Text with Labels, Text Fields, and Combo Boxes -- Chapter 18: Using Built-in Dialog Boxes -- Chapter 19: Creating Pull-Down Menus -- Chapter 20: Working with Views and Storyboards -- Chapter 21: Working with Table and Collection Views -- Chapter 22: Storing Information -- Chapter 23: Debugging a Program -- Chapter 24: Designing Your Own Programs.-.
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|a Apple computer.
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|a Application software.
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|a Computer programming.
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|a Apple and iOS.
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|a Computer Applications.
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|a Programming Techniques.
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|a SpringerLink (Online service)
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|t Springer eBooks
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