Programming Sudoku

Detalles Bibliográficos
Autor principal: Lee, Wei-Meng. (Autor)
Autor Corporativo: SpringerLink (Online service)
Formato: eBook
Lenguaje:English
Publicado: Berkeley, CA : Apress : Imprint: Apress, 2006.
Edición:1st ed. 2006.
Materias:
Acceso en línea:https://doi.org/10.1007/978-1-4302-0138-0
Tabla de Contenidos:
  • Chapter 1: What is Sudoku?: History of Sudoku
  • Rules of Sudoku
  • It is just logic!
  • The mathematics of Sudoku
  • Variants of Sudoku
  • Levels of difficulties
  • Let's play Sudoku
  • Chapter 2: Solving Sudoku by computer: Programming Sudoku
  • Programming tools and languages
  • Building the user interface
  • Windows
  • Pocket PC
  • Chapter 3: Basic techniques: Row Elimination
  • Column Elimination
  • Subgrid Elimination
  • Chapter 4: Intermediate techniques: Filling in the blanks
  • Fixing 1s
  • Fixing 2s
  • Fixing 3s
  • Fixing 4s
  • Fixing 5s
  • Fixing 6s
  • Chapter 5: Advanced Techniques: Looking for Singles
  • Looking for Twins
  • Looking for triplets
  • Bruteforce Elimination
  • Chapter 6: Generating Sudoku Puzzles: Techniques for generating Sudoku Puzzles
  • Determining the level of difficulties
  • Building the Sudoku web service
  • Index.