Programming Sudoku
Autor principal: | |
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Autor Corporativo: | |
Formato: | eBook |
Lenguaje: | English |
Publicado: |
Berkeley, CA :
Apress : Imprint: Apress,
2006.
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Edición: | 1st ed. 2006. |
Materias: | |
Acceso en línea: | https://doi.org/10.1007/978-1-4302-0138-0 |
Tabla de Contenidos:
- Chapter 1: What is Sudoku?: History of Sudoku
- Rules of Sudoku
- It is just logic!
- The mathematics of Sudoku
- Variants of Sudoku
- Levels of difficulties
- Let's play Sudoku
- Chapter 2: Solving Sudoku by computer: Programming Sudoku
- Programming tools and languages
- Building the user interface
- Windows
- Pocket PC
- Chapter 3: Basic techniques: Row Elimination
- Column Elimination
- Subgrid Elimination
- Chapter 4: Intermediate techniques: Filling in the blanks
- Fixing 1s
- Fixing 2s
- Fixing 3s
- Fixing 4s
- Fixing 5s
- Fixing 6s
- Chapter 5: Advanced Techniques: Looking for Singles
- Looking for Twins
- Looking for triplets
- Bruteforce Elimination
- Chapter 6: Generating Sudoku Puzzles: Techniques for generating Sudoku Puzzles
- Determining the level of difficulties
- Building the Sudoku web service
- Index.