XNA 3.0 Game Programming Recipes A Problem-Solution Approach /

Detalles Bibliográficos
Autor principal: Grootjans, Riemer. (Autor)
Autor Corporativo: SpringerLink (Online service)
Formato: eBook
Lenguaje:English
Publicado: Berkeley, CA : Apress : Imprint: Apress, 2009.
Edición:1st ed. 2009.
Materias:
Acceso en línea:https://doi.org/10.1007/978-1-4302-1856-2
Tabla de Contenidos:
  • Getting Started with XNA 3.0
  • Setting Up Different Camera Modes in Your 3D World
  • Working with 2D Images/Textures in XNA 3.0
  • Working with Models
  • Getting the Most Out of Vertices
  • Adding Light to Your Scene in XNA 3.0
  • Adding Sounds to Your XNA 3.0 Project
  • Networking in XNA 3.0.