XNA 3.0 Game Programming Recipes A Problem-Solution Approach /
Autor principal: | |
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Autor Corporativo: | |
Formato: | eBook |
Lenguaje: | English |
Publicado: |
Berkeley, CA :
Apress : Imprint: Apress,
2009.
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Edición: | 1st ed. 2009. |
Materias: | |
Acceso en línea: | https://doi.org/10.1007/978-1-4302-1856-2 |
Tabla de Contenidos:
- Getting Started with XNA 3.0
- Setting Up Different Camera Modes in Your 3D World
- Working with 2D Images/Textures in XNA 3.0
- Working with Models
- Getting the Most Out of Vertices
- Adding Light to Your Scene in XNA 3.0
- Adding Sounds to Your XNA 3.0 Project
- Networking in XNA 3.0.