IT Through Experiential Learning Learn, Deploy and Adopt IT through Gamification /

Bibliographic Details
Main Author: Shiralkar, Shreekant W. (Author)
Corporate Author: SpringerLink (Online service)
Format: eBook
Language:English
Published: Berkeley, CA : Apress : Imprint: Apress, 2016.
Edition:1st ed. 2016.
Subjects:
Online Access:https://doi.org/10.1007/978-1-4842-2421-2
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020 |a 9781484224212 
024 7 |a 10.1007/978-1-4842-2421-2  |2 doi 
040 |a Sistema de Bibliotecas del Tecnológico de Costa Rica 
100 1 |a Shiralkar, Shreekant W.  |e author. 
245 1 0 |a IT Through Experiential Learning  |b Learn, Deploy and Adopt IT through Gamification /  |c by Shreekant W Shiralkar. 
250 |a 1st ed. 2016. 
260 # # |a Berkeley, CA :  |b Apress :  |b Imprint: Apress,  |c 2016. 
300 |a XIII, 98 p. 60 illus., 58 illus. in color.  |b online resource. 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
650 0 |a Computer games-Programming. 
650 0 |a Application software. 
650 0 |a Architecture, Computer. 
650 1 4 |a Game Development. 
650 2 4 |a Computer Appl. in Administrative Data Processing. 
650 2 4 |a Information Systems Applications (incl. Internet). 
650 2 4 |a Computer System Implementation. 
710 2 |a SpringerLink (Online service) 
773 0 |t Springer eBooks 
856 4 0 |u https://doi.org/10.1007/978-1-4842-2421-2