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01249nam a22003015i 4500 |
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978-1-4842-2493-9 |
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20190620071819.0 |
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cr nn 008mamaa |
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161214s2016 xxu| s |||| 0|eng d |
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|a 9781484224939
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024 |
7 |
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|a 10.1007/978-1-4842-2493-9
|2 doi
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|a Sistema de Bibliotecas del Tecnológico de Costa Rica
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100 |
1 |
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|a Pitt, Christopher.
|e author.
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1 |
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|a Making Games
|b With JavaScript /
|c by Christopher Pitt.
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250 |
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|a 1st ed. 2016.
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# |
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|a Berkeley, CA :
|b Apress :
|b Imprint: Apress,
|c 2016.
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|a XI, 82 p. 12 illus. in color.
|b online resource.
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336 |
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|a text
|b txt
|2 rdacontent
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337 |
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|a computer
|b c
|2 rdamedia
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338 |
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|a online resource
|b cr
|2 rdacarrier
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505 |
0 |
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|a 1. Introduction -- 2. The Game Loop -- 3. Player Input -- 4. Collision Detection -- 5. Gravity -- 6. Ladders -- 7. Stairs -- 8. Camera Locking -- 9. Projectiles -- 10. Mobs -- 11. Health -- 12. Checkpoints -- 13. Inventory -- 14. Maps.
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650 |
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|a Computer games—Programming.
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650 |
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|a Computer programming.
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650 |
1 |
4 |
|a Game Development.
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650 |
2 |
4 |
|a Web Development.
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710 |
2 |
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|a SpringerLink (Online service)
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0 |
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|t Springer eBooks
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856 |
4 |
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|u https://doi.org/10.1007/978-1-4842-2493-9
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