BlitzMax for Absolute Beginners Games Programming for the Absolute Beginner /

Detalles Bibliográficos
Autor principal: Kelly, Sloan. (Autor)
Autor Corporativo: SpringerLink (Online service)
Formato: eBook
Lenguaje:English
Publicado: Berkeley, CA : Apress : Imprint: Apress, 2016.
Edición:1st ed. 2016.
Materias:
Acceso en línea:https://doi.org/10.1007/978-1-4842-2523-3
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024 7 |a 10.1007/978-1-4842-2523-3  |2 doi 
040 |a Sistema de Bibliotecas del Tecnológico de Costa Rica 
100 1 |a Kelly, Sloan.  |e author. 
245 1 0 |a BlitzMax for Absolute Beginners  |b Games Programming for the Absolute Beginner /  |c by Sloan Kelly. 
250 |a 1st ed. 2016. 
260 # # |a Berkeley, CA :  |b Apress :  |b Imprint: Apress,  |c 2016. 
300 |a XXI, 278 p. 81 illus., 80 illus. in color.  |b online resource. 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
505 0 |a 1. Computer System -- 2. How BlitzMax Works -- 3. BlitzMax IDE -- 4. Programming 101 -- 5. The Great Escape -- 6. Reusing Code with Functions -- 7. Using the File System -- 8. Tank Attack: The Second Game -- 9. OOP -- 10. Project File Management -- 11. Graphics -- 12. User Input -- 13. Keyboard Input -- 14. Joystick -- 15. Common Input Routine -- 16. Collision Detection -- 17. OpenGL Special Effects -- 18. Paratrooper: Retro Involved -- 19. Sound Effects and Audio -- 20. Putting it All Together -- 21. Game Design -- 22. Storyboarding -- 23. Project Management -- A. Appendices. 
650 0 |a Computer games-Programming. 
650 1 4 |a Game Development. 
710 2 |a SpringerLink (Online service) 
773 0 |t Springer eBooks 
856 4 0 |u https://doi.org/10.1007/978-1-4842-2523-3