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05683nam a22004215i 4500 |
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978-3-319-58530-7 |
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20191021213833.0 |
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cr nn 008mamaa |
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170513s2017 gw | s |||| 0|eng d |
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|a 9783319585307
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|a 10.1007/978-3-319-58530-7
|2 doi
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|a Sistema de Bibliotecas del Tecnológico de Costa Rica
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|a Human Aspects of IT for the Aged Population. Aging, Design and User Experience
|b Third International Conference, ITAP 2017, Held as Part of HCI International 2017, Vancouver, BC, Canada, July 9-14, 2017, Proceedings, Part I /
|c edited by Jia Zhou, Gavriel Salvendy.
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|a 1st ed. 2017.
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|a Cham :
|b Springer International Publishing :
|b Imprint: Springer,
|c 2017.
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|a XXIII, 513 p. 171 illus.
|b online resource.
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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|a Information Systems and Applications, incl. Internet/Web, and HCI ;
|v 10297
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505 |
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|a Aging and Technology Acceptance -- Age Differences in Acceptance of Self-Driving Cars: A Survey of Perceptions and Attitudes -- Mobile Technology Adoption Among Older People - An Exploratory Study in the UK -- Everyday Life Interactions of Women 60+ with ICTs: Creations of Meaning and Negotiations of Identity -- Privacy, Data Security, and the Acceptance of AAL-Systems – a User-Specific Perspective -- Domestic Robots for Homecare: a Technology Acceptance Perspective -- User-Centred Design for the Elderly. - Co-creation Methods: Informing Technology Solutions for Older Adults. - Addressing Issues of Need, Adaptability, User Acceptability and Ethics in the Participatory Design of new Technology Enabling Wellness, Independence and Dignity for Seniors Living in Residential Homes. - Towards Accessible Automatically Generated Interfaces Part 2: Study with Model-Based Self-Voicing Interfaces. -Towards Accessible Automatically Generated Interfaces Part 1: An Input Model that Bridges the Needs of Users & Product Functionality. -Representing Meaning in User Experience by Visualizing Empirical Data -- A Study on Interactive Explanation Boards Design and Evaluation for Active Aging Ecotourism -- A Pyramid Model of Inclusive Design to Get Outdoors for China’s Ageing People. -Using Care Professionals as Proxies in the Design Process of Welfare Technology – Perspectives from Municipality Care. - Technology Experience Café — Enabling Technology-Driven Social Innovation for an Ageing Society. - Research on Age-Adaptive Design of Information Interaction Based on Physiological Characteristics of the Aged. - Product Design for the Elderly -- Study on PSD Model with FAHP Method in the Product Design for Older Adults. - User Experience Design Research of New Types of Home Appliances Based on the Analysis of the Learning Curve of the Elderly. -Analysis and Study on the Furniture Used by the Aging Population Based on the Quality of Sleep -- A Sensory Emotion Data System for Designing Information Appliances -- Users’ Affective Response to Furniture Design Based on Public Openness. -Emotions in Material Surfaces for Product Design. –Study on the Product Packaging Color Identification of Elder Men and Elder Women.-Research on the Design of Smart Pension Product Modeling based on Brand Image.-Aging and User Experience. - Acoustical Evaluation of Soundscape in Urban Spaces along Traffic Corridor. - Elderly Using Innovative Gesture Design of Satisfaction Performance. - A Study of Usability on Internet Map website -- How to Enhance Intergenerational Communication? The Influence of Family Orientation and Generation when Using Social Robots as an Intermediary -- Factors in fraudulent e-mails that deceive elderly people. -Silent Speech Interaction for Ambient Assisted Living Scenarios -- A Pilot Interface Evaluation Combined with Three-dimensional Holography Concept for the Older Adults. - Personalized Access for People with Severe Motor Disabilities - AsTeRICS, FlipMouse and the 2-Level Personalization Software Engineering Method. - Digital Literacy and Training. - The Positive and Negative Impact of an Intergenerational Digital Technology Education Programme on Younger People’s Perceptions of Older Adults. - Playful Method for Seniors to Embrace Information Technology. -Eliciting Best Practices in Digital Literacy Tutoring: A Cognitive Task Analysis Approach -- Gamification on Senior Citizen’s Information Technology Learning: The Mediator Role of Intrinsic Motivation -- The Study of Teaching the Smartphone Using in Taiwan's Elderly Population — a Case Study in Learners of the Senior Citizens Academy in a City of Taiwan. -How to Guide the Use of Technology for Ageing-in-Place? An Evidence Based Educational Module. - Exploring the Elders' Information Needs on Home-based Care: A Community Service Perspective.
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650 |
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|a User interfaces (Computer systems).
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650 |
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|a Application software.
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650 |
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|a Computer organization.
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650 |
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|a Data structures (Computer science).
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650 |
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|a Computers and civilization.
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650 |
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|a Computer security.
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650 |
1 |
4 |
|a User Interfaces and Human Computer Interaction.
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650 |
2 |
4 |
|a Information Systems Applications (incl. Internet).
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650 |
2 |
4 |
|a Computer Systems Organization and Communication Networks.
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650 |
2 |
4 |
|a Data Structures and Information Theory.
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650 |
2 |
4 |
|a Computers and Society.
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650 |
2 |
4 |
|a Systems and Data Security.
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700 |
1 |
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|a Zhou, Jia.
|e editor.
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700 |
1 |
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|a Salvendy, Gavriel.
|e editor.
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710 |
2 |
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|a SpringerLink (Online service)
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773 |
0 |
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|t Springer eBooks
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856 |
4 |
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|u https://doi.org/10.1007/978-3-319-58530-7
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