Human-Computer Interaction - INTERACT 2017 16th IFIP TC 13 International Conference, Mumbai, India, September 25-29, 2017, Proceedings, Part II /

Detalles Bibliográficos
Autor Corporativo: SpringerLink (Online service)
Otros Autores: Bernhaupt, Regina. (Editor ), Dalvi, Girish. (Editor ), Joshi, Anirudha. (Editor ), K. Balkrishan, Devanuj. (Editor ), O'Neill, Jacki. (Editor ), Winckler, Marco. (Editor )
Formato: eBook
Lenguaje:English
Publicado: Cham : Springer International Publishing : Imprint: Springer, 2017.
Edición:1st ed. 2017.
Colección:Information Systems and Applications, incl. Internet/Web, and HCI ; 10514
Materias:
Acceso en línea:https://doi.org/10.1007/978-3-319-67684-5
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245 1 0 |a Human-Computer Interaction - INTERACT 2017  |b 16th IFIP TC 13 International Conference, Mumbai, India, September 25-29, 2017, Proceedings, Part II /  |c edited by Regina Bernhaupt, Girish Dalvi, Anirudha Joshi, Devanuj K. Balkrishan, Jacki O'Neill, Marco Winckler. 
250 |a 1st ed. 2017. 
260 # # |a Cham :  |b Springer International Publishing :  |b Imprint: Springer,  |c 2017. 
300 |a XXIX, 494 p. 143 illus.  |b online resource. 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
490 1 |a Information Systems and Applications, incl. Internet/Web, and HCI ;  |v 10514 
505 0 |a Digital inclusion -- Contextualizing ICT based Vocational Education for Rural Communities: Addressing Ethnographic Issues and Assessing Design Principles -- Enhancing Access to eLearning for People with Intellectual Disability: Integrating Usability with Learning -- Identifying support opportunities for foreign students: Disentangling language and non-language problems among a unique population -- PersonaBrowser Status Quo and Lessons learned from a Persona-Based Presentation Metaphor of WCAG -- Women in Crisis Situations: Empowering and Supporting Women through ICTs -- Games -- Effects of Image-Based Rendering and Reconstruction on Game Developers Efficiency, Game Performance, and Gaming Experience -- Exploring In-the-Wild Game-based Gesture Data Collection -- From Objective to Subjective Difficulty Evaluation in Video Games -- Improved Memory Elicitation in Virtual Reality: New Experimental Results and Insights -- Practice in Reality for Virtual Reality Games: Making Players Familiar and Confident with a Game -- Human perception, cognition and behaviour -- I Smell Creativity: Exploring the Effects of Olfactory and Auditory Cues to Support Creative Writing Tasks -- Night Mode, Dark Thoughts: Background Color Influences the Perceived Sentiment of Chat Messages -- Subjective usability, mental workload assessments and their impact on objective human performance -- What is user’s perception of Naturalness? An Exploration of Natural User Experience -- Information on demand, on the move, and gesture interaction -- Presenting Information on the Driver's Demand on a Head-Up Display -- Seeing Through the Eyes of Heavy Vehicle Operators -- TrackLine: Refining touch-to-track Interaction for Camera Motion Control on Mobile Devices -- Understanding Gesture Articulations Variability -- Watching Your Back While Riding Your Bike: Designing for Preventive Self-Care During Motorbike Commuting -- Interaction at the workplace -- FeetForward: on Blending New Classroom Technologies into Secondary School Teachers’ Routines -- Human-Building Interaction: When the machine becomes a building -- Investigating Wearable Technology for Fatigue Identification in the Workplace -- Leveraging Conversational Systems to assists New Hires during Onboarding -- RemindMe: Plugging a Reminder Manager into Email for Enhancing Workplace Responsiveness -- The Cost of Improved Overview: An analysis of the Use of Electronic Whiteboards in Emergency Departments -- Interaction with children -- An interactive elementary tutoring system for oral health education using an augmented approach -- Empowered and Informed: Participation of Children in HCI -- Gaze Awareness in Agent-Based Early-Childhood Learning Application -- Puffy: a Mobile Inflatable Interactive Companion for Children with Neurodevelopmental Disorder. 
650 0 |a User interfaces (Computer systems). 
650 0 |a Application software. 
650 0 |a Computer graphics. 
650 0 |a Computer organization. 
650 0 |a Education—Data processing. 
650 0 |a Artificial intelligence. 
650 1 4 |a User Interfaces and Human Computer Interaction. 
650 2 4 |a Information Systems Applications (incl. Internet). 
650 2 4 |a Computer Graphics. 
650 2 4 |a Computer Systems Organization and Communication Networks. 
650 2 4 |a Computers and Education. 
650 2 4 |a Artificial Intelligence. 
700 1 |a Bernhaupt, Regina.  |e editor. 
700 1 |a Dalvi, Girish.  |e editor. 
700 1 |a Joshi, Anirudha.  |e editor. 
700 1 |a K. Balkrishan, Devanuj.  |e editor. 
700 1 |a O'Neill, Jacki.  |e editor. 
700 1 |a Winckler, Marco.  |e editor.  |0 (orcid)0000-0002-0756-6934  |1 https://orcid.org/0000-0002-0756-6934 
710 2 |a SpringerLink (Online service) 
773 0 |t Springer eBooks 
856 4 0 |u https://doi.org/10.1007/978-3-319-67684-5