Computer games : 5th Workshop on Computer Games, CGW 2016, and 5th Workshop on General Intelligence in Game-Playing Agents, GIGA 2016, Held in Conjunction with the 25th International Conference on Artificial Intelligence, IJCAI 2016, New York, USA, July 9-10, 2016, Revised Selected Papers /
| Formato: | Libro |
|---|---|
| Lenguaje: | English |
| Publicado: |
c2017.
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| Acceso en línea: | Ver documento en línea |
| LEADER | 00938nmm a2200145 a 4500 | ||
|---|---|---|---|
| 001 | 000690355 | ||
| 005 | 20221215092623.0 | ||
| 008 | 220602t2017 gs ||||||eng d | ||
| 020 | |a 9783319579696 |q (ebook) | ||
| 040 | |a Sistema de Bibliotecas de Universidad de Costa Rica | ||
| 245 | 1 | 0 | |a Computer games : |b 5th Workshop on Computer Games, CGW 2016, and 5th Workshop on General Intelligence in Game-Playing Agents, GIGA 2016, Held in Conjunction with the 25th International Conference on Artificial Intelligence, IJCAI 2016, New York, USA, July 9-10, 2016, Revised Selected Papers / |c Tristan Cazenave, Mark H.M. Winands, Stefan Edelkamp, Stephan Schiffel, Michael Thielscher, Julian Togelius. |
| 260 | |c c2017. | ||
| 300 | |a 1 recurso en línea. | ||
| 506 | |a Acceso al texto completo para la comunidad de la UCR por medio de la cuenta institucional | ||
| 856 | 4 | 1 | |u https://springerlink.proxyucr.elogim.com/book/10.1007/978-3-319-57969-6 |y Ver documento en línea |