Unity virtual reality development with VRTK4 : a no-coding approach to developing immersive VR experiences, games, & apps /

Detalles Bibliográficos
Autor principal: Coutinho, Christopher (autor)
Otros Autores: Tan, Kevin (revisor técnico)
Formato: Libro
Lenguaje:English
Publicado: New York : Springer Science+Business Media New York, 2022 ©2022
Materias:
Tabla de Contenidos:
  • About the Author.
  • About the Technical Reviewer.
  • Acknowledgment.
  • Introduction.
  • Chapter 1: Introduction.
  • Chapter 2: A new reality through virtual reality.
  • Chapter 3: Setting up your project for VR development.
  • Chapter 4: Importing VRTK 4 Tilia packages.
  • Chapter 5: Setting up VRTK´s camara rigs.
  • Chapter 6: Setting up interactors and virtual hands.
  • Chapter 7: Configuring interactor functionality and setting up velocity trackers.
  • Chapter 8: Interactable Game Objects.
  • Chapter 9: Moving around the virtual world: Teleportation.
  • Chapter 10: Seamless locomotion.
  • Chapter 11: Arm-Swinging movement.
  • Chapter 12: setting up a pseudo-body.
  • Chapter 13: Climbing in VR.
  • Chapter 14: Movement amplifier.
  • Chapter 15: Distance grabbing.
  • Chapter 16: Snap Zones.
  • Chapter 17: Creating spatial 3D user interface game objects.
  • Chapter 18: using unity´s UI controls with the VRTK.
  • Chapter 19: Angular Drives.
  • Chapter 20: Linear drives.
  • Chapter 21: tips, tricks and recipes.
  • Chapter 22: Minigame.
  • Summary.
  • Index.