Unity virtual reality development with VRTK4 : a no-coding approach to developing immersive VR experiences, games, & apps /
Autor principal: | |
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Otros Autores: | |
Formato: | Libro |
Lenguaje: | English |
Publicado: |
New York :
Springer Science+Business Media New York,
2022 ©2022
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Materias: |
Tabla de Contenidos:
- About the Author.
- About the Technical Reviewer.
- Acknowledgment.
- Introduction.
- Chapter 1: Introduction.
- Chapter 2: A new reality through virtual reality.
- Chapter 3: Setting up your project for VR development.
- Chapter 4: Importing VRTK 4 Tilia packages.
- Chapter 5: Setting up VRTK´s camara rigs.
- Chapter 6: Setting up interactors and virtual hands.
- Chapter 7: Configuring interactor functionality and setting up velocity trackers.
- Chapter 8: Interactable Game Objects.
- Chapter 9: Moving around the virtual world: Teleportation.
- Chapter 10: Seamless locomotion.
- Chapter 11: Arm-Swinging movement.
- Chapter 12: setting up a pseudo-body.
- Chapter 13: Climbing in VR.
- Chapter 14: Movement amplifier.
- Chapter 15: Distance grabbing.
- Chapter 16: Snap Zones.
- Chapter 17: Creating spatial 3D user interface game objects.
- Chapter 18: using unity´s UI controls with the VRTK.
- Chapter 19: Angular Drives.
- Chapter 20: Linear drives.
- Chapter 21: tips, tricks and recipes.
- Chapter 22: Minigame.
- Summary.
- Index.