Beginning XNA 3.0 Game Programming : From Novice to Professional /

Detalles Bibliográficos
Autores principales: Evangelista, Bruno. (Autor), Santos Lobao, Alexandre. (Autor), Grootjans, Riemer. (Autor), ANTONIO LEAL DEFARIAS, Jose. (Autor)
Autor Corporativo: SpringerLink (Online service)
Formato: eBook
Lenguaje:English
Publicado: Berkeley, CA : Apress : Imprint: Apress, 2009.
Edición:1st ed. 2009.
Materias:
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008 100301s2009 xxu| s |||| 0|eng d
020 |a 9781430218180 
024 7 |a 10.1007/978-1-4302-1818-0  |2 doi 
040 |a Sistema de Bibliotecas del Tecnológico de Costa Rica 
100 1 |a Evangelista, Bruno.  |e author. 
245 1 0 |a Beginning XNA 3.0 Game Programming :  |b From Novice to Professional /  |c by Bruno Evangelista, Alexandre Santos Lobao, Riemer Grootjans, Jose ANTONIO LEAL DEFARIAS. 
250 |a 1st ed. 2009. 
260 # # |a Berkeley, CA :  |b Apress :  |b Imprint: Apress,  |c 2009. 
300 |a XXIV, 448 p. :  |b online resource. 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
505 0 |a Game Planning and Programming Basics -- 2D Graphics, Audio, and Input Basics -- Creating Your First 2D Game -- Improving Your First 2D Game -- Basics of Game Networking -- Rock Rain Live! -- Rock Rain Zune -- 3D Game Programming Basics -- Rendering Pipeline, Shaders, and Effects -- Lights, Camera, Transformations! -- Generating a Terrain -- Skeletal Animation -- Creating a Third-Person Shooter Game -- Closing Words. 
650 0 |a Computer games—Programming. 
650 0 |a Software engineering. 
650 1 4 |a Game Development. 
650 2 4 |a Software Engineering/Programming and Operating Systems. 
700 1 |a Santos Lobao, Alexandre.  |e author. 
700 1 |a Grootjans, Riemer.  |e author. 
700 1 |a ANTONIO LEAL DEFARIAS, Jose.  |e author. 
710 2 |a SpringerLink (Online service) 
773 0 |t Springer eBooks