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01408nam a22003015i 4500 |
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000277873 |
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20210625151320.0 |
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cr nn 008mamaa |
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151229s2015 xxu| s |||| 0|eng d |
020 |
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|a 9781484215005
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024 |
7 |
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|a 10.1007/978-1-4842-1500-5
|2 doi
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040 |
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|a Sistema de Bibliotecas del Tecnológico de Costa Rica
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100 |
1 |
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|a STEMKOSKI, LEE.
|e author.
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245 |
1 |
0 |
|a Beginning Java Game Development with LibGDX /
|c by LEE STEMKOSKI.
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250 |
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|a 1st ed. 2015.
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260 |
# |
# |
|a Berkeley, CA :
|b Apress :
|b Imprint: Apress,
|c 2015.
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300 |
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|a XVII, 276 p. 79 illus. :
|b online resource.
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336 |
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|a text
|b txt
|2 rdacontent
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337 |
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|a computer
|b c
|2 rdamedia
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338 |
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|a online resource
|b cr
|2 rdacarrier
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505 |
0 |
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|a 1. Getting Started with Java and LibGDX -- 2. Using the LibGDX Framework -- 3. Extending the LibGDX Framework -- 4. Audio and Resource Management -- 5. Advanced UI Design -- 6. Alternative Forms of Input -- 7. Integrating Third-Party Software -- 8. Introduction to 3D Programming -- 9. Taking Your Games Further -- Appendix A: Summary of Java Concepts Needed for This Book.
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650 |
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0 |
|a Computer games—Programming.
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650 |
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0 |
|a Computer science.
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650 |
1 |
4 |
|a Game Development.
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650 |
2 |
4 |
|a Computer Science, general.
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710 |
2 |
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|a SpringerLink (Online service)
|
773 |
0 |
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|t Springer eBooks
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900 |
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|a Libro descargado a ALEPH en bloque (proveniente de proveedor)
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