Beginning Java Game Development with LibGDX /

Detalles Bibliográficos
Autor principal: STEMKOSKI, LEE. (Autor)
Autor Corporativo: SpringerLink (Online service)
Formato: eBook
Lenguaje:English
Publicado: Berkeley, CA : Apress : Imprint: Apress, 2015.
Edición:1st ed. 2015.
Materias:
LEADER 01408nam a22003015i 4500
001 000277873
005 20210625151320.0
007 cr nn 008mamaa
008 151229s2015 xxu| s |||| 0|eng d
020 |a 9781484215005 
024 7 |a 10.1007/978-1-4842-1500-5  |2 doi 
040 |a Sistema de Bibliotecas del Tecnológico de Costa Rica 
100 1 |a STEMKOSKI, LEE.  |e author. 
245 1 0 |a Beginning Java Game Development with LibGDX /  |c by LEE STEMKOSKI. 
250 |a 1st ed. 2015. 
260 # # |a Berkeley, CA :  |b Apress :  |b Imprint: Apress,  |c 2015. 
300 |a XVII, 276 p. 79 illus. :  |b online resource. 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
505 0 |a 1. Getting Started with Java and LibGDX -- 2. Using the LibGDX Framework -- 3. Extending the LibGDX Framework -- 4. Audio and Resource Management -- 5. Advanced UI Design -- 6. Alternative Forms of Input -- 7. Integrating Third-Party Software -- 8. Introduction to 3D Programming -- 9. Taking Your Games Further -- Appendix A: Summary of Java Concepts Needed for This Book. 
650 0 |a Computer games—Programming. 
650 0 |a Computer science. 
650 1 4 |a Game Development. 
650 2 4 |a Computer Science, general. 
710 2 |a SpringerLink (Online service) 
773 0 |t Springer eBooks 
900 |a Libro descargado a ALEPH en bloque (proveniente de proveedor)