Beginning Java Game Development with LibGDX /

Detalles Bibliográficos
Autor principal: STEMKOSKI, LEE. (Autor)
Autor Corporativo: SpringerLink (Online service)
Formato: eBook
Lenguaje:English
Publicado: Berkeley, CA : Apress : Imprint: Apress, 2015.
Edición:1st ed. 2015.
Materias:
Tabla de Contenidos:
  • 1. Getting Started with Java and LibGDX
  • 2. Using the LibGDX Framework
  • 3. Extending the LibGDX Framework
  • 4. Audio and Resource Management
  • 5. Advanced UI Design
  • 6. Alternative Forms of Input
  • 7. Integrating Third-Party Software
  • 8. Introduction to 3D Programming
  • 9. Taking Your Games Further
  • Appendix A: Summary of Java Concepts Needed for This Book.