Beginning Java Game Development with LibGDX /
Autor principal: | |
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Autor Corporativo: | |
Formato: | eBook |
Lenguaje: | English |
Publicado: |
Berkeley, CA :
Apress : Imprint: Apress,
2015.
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Edición: | 1st ed. 2015. |
Materias: |
Tabla de Contenidos:
- 1. Getting Started with Java and LibGDX
- 2. Using the LibGDX Framework
- 3. Extending the LibGDX Framework
- 4. Audio and Resource Management
- 5. Advanced UI Design
- 6. Alternative Forms of Input
- 7. Integrating Third-Party Software
- 8. Introduction to 3D Programming
- 9. Taking Your Games Further
- Appendix A: Summary of Java Concepts Needed for This Book.