Automotive User Interfaces : Creating Interactive Experiences in the Car /

Detalles Bibliográficos
Autor Corporativo: SpringerLink (Online service)
Otros Autores: Meixner, Gerrit. (Editor ), Müller, Christian. (Editor )
Formato: eBook
Lenguaje:English
Publicado: Cham : Springer International Publishing : Imprint: Springer, 2017.
Edición:1st ed. 2017.
Colección:Human–Computer Interaction Series,
Materias:
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008 170227s2017 gw | s |||| 0|eng d
020 |a 9783319494487 
024 7 |a 10.1007/978-3-319-49448-7  |2 doi 
040 |a Sistema de Bibliotecas del Tecnológico de Costa Rica 
245 1 0 |a Automotive User Interfaces :  |b Creating Interactive Experiences in the Car /  |c edited by Gerrit Meixner, Christian Müller. 
250 |a 1st ed. 2017. 
260 # # |a Cham :  |b Springer International Publishing :  |b Imprint: Springer,  |c 2017. 
300 |a IX, 510 p. 162 illus., 139 illus. in color. :  |b online resource. 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
490 1 |a Human–Computer Interaction Series, 
505 0 |a Part I: Introduction and Basics -- Retrospective and Future on Automotive Infotainment Systems - 100 years of User Interface Evolution -- Engaged Drivers – Safe Drivers: Gathering Real-Time Data from Mobile and Wearable Devices for Safe-Driving Apps -- Part II: Usability and User Experience -- Driver and Driving Experience in Car -- "It's More Fun to Commute" – An Example of Using Automotive Interaction Design to Promote Wellbeing in Cars -- Design to Support Energy Management for Electric Car Drivers -- Cultural User Experience in the Car – Towards a Standardized Systematic Intercultural Automotive UI/UX Design Process -- Part III: Interaction Techniques and Technologies -- The Neglected Passenger - How Collaboration in the Car Fosters Driving Experience and Safety -- The Influence of Non-Driving-Related Tasks on the Driver’s Resources and Performance -- Eye and Head Tracking for Focus of Attention Control in the Cockpit -- From Car-Driver-Handovers to Cooperative Interfaces: Visions for Driver-Vehicle Interaction in Automated Driving -- Driver in the Loop – Best Practices in Automotive Sensing and Feedback Mechanisms -- Towards Adaptive Ambient In-Vehicle Displays and Interactions: Insights and Design Guidelines from the 2015 Automotive UI Dedicated Workshop -- The Steering Wheel: A Design Space Exploration -- Part IV: Tools, Methods and Processes -- The Insight - Prototype - Product Cycle -- Virtual Reality Driving Simulator based on Head Mounted Displays -- Methods to Validate Automotive User Interfaces within Immersive Driving Environments -- Part V: Applications -- User Experience with Increasing Levels of Vehicle Automation - Overview of the Challenges & Opportunities as Vehicles Progress from Partial to High Automation -- AutoPlay: Unfolding Motivational Affordances of Autonomous Driving. 
650 0 |a User interfaces (Computer systems). 
650 0 |a Multimedia information systems. 
650 0 |a Automotive engineering. 
650 0 |a Artificial intelligence. 
650 0 |a Signal processing. 
650 0 |a Image processing. 
650 0 |a Speech processing systems. 
650 1 4 |a User Interfaces and Human Computer Interaction. 
650 2 4 |a Multimedia Information Systems. 
650 2 4 |a Automotive Engineering. 
650 2 4 |a Artificial Intelligence. 
650 2 4 |a Signal, Image and Speech Processing. 
700 1 |a Meixner, Gerrit.  |e editor. 
700 1 |a Müller, Christian.  |e editor. 
710 2 |a SpringerLink (Online service) 
773 0 |t Springer eBooks