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03374nam a22004095i 4500 |
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20210621151115.0 |
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170227s2017 gw | s |||| 0|eng d |
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|a 9783319494487
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7 |
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|a 10.1007/978-3-319-49448-7
|2 doi
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|a Sistema de Bibliotecas del Tecnológico de Costa Rica
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245 |
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|a Automotive User Interfaces :
|b Creating Interactive Experiences in the Car /
|c edited by Gerrit Meixner, Christian Müller.
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|a 1st ed. 2017.
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|a Cham :
|b Springer International Publishing :
|b Imprint: Springer,
|c 2017.
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300 |
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|a IX, 510 p. 162 illus., 139 illus. in color. :
|b online resource.
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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490 |
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|a Human–Computer Interaction Series,
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|a Part I: Introduction and Basics -- Retrospective and Future on Automotive Infotainment Systems - 100 years of User Interface Evolution -- Engaged Drivers – Safe Drivers: Gathering Real-Time Data from Mobile and Wearable Devices for Safe-Driving Apps -- Part II: Usability and User Experience -- Driver and Driving Experience in Car -- "It's More Fun to Commute" – An Example of Using Automotive Interaction Design to Promote Wellbeing in Cars -- Design to Support Energy Management for Electric Car Drivers -- Cultural User Experience in the Car – Towards a Standardized Systematic Intercultural Automotive UI/UX Design Process -- Part III: Interaction Techniques and Technologies -- The Neglected Passenger - How Collaboration in the Car Fosters Driving Experience and Safety -- The Influence of Non-Driving-Related Tasks on the Driver’s Resources and Performance -- Eye and Head Tracking for Focus of Attention Control in the Cockpit -- From Car-Driver-Handovers to Cooperative Interfaces: Visions for Driver-Vehicle Interaction in Automated Driving -- Driver in the Loop – Best Practices in Automotive Sensing and Feedback Mechanisms -- Towards Adaptive Ambient In-Vehicle Displays and Interactions: Insights and Design Guidelines from the 2015 Automotive UI Dedicated Workshop -- The Steering Wheel: A Design Space Exploration -- Part IV: Tools, Methods and Processes -- The Insight - Prototype - Product Cycle -- Virtual Reality Driving Simulator based on Head Mounted Displays -- Methods to Validate Automotive User Interfaces within Immersive Driving Environments -- Part V: Applications -- User Experience with Increasing Levels of Vehicle Automation - Overview of the Challenges & Opportunities as Vehicles Progress from Partial to High Automation -- AutoPlay: Unfolding Motivational Affordances of Autonomous Driving.
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650 |
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|a User interfaces (Computer systems).
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650 |
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|a Multimedia information systems.
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650 |
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|a Automotive engineering.
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650 |
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|a Artificial intelligence.
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650 |
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|a Signal processing.
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650 |
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|a Image processing.
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650 |
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|a Speech processing systems.
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650 |
1 |
4 |
|a User Interfaces and Human Computer Interaction.
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650 |
2 |
4 |
|a Multimedia Information Systems.
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650 |
2 |
4 |
|a Automotive Engineering.
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650 |
2 |
4 |
|a Artificial Intelligence.
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650 |
2 |
4 |
|a Signal, Image and Speech Processing.
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700 |
1 |
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|a Meixner, Gerrit.
|e editor.
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700 |
1 |
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|a Müller, Christian.
|e editor.
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710 |
2 |
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|a SpringerLink (Online service)
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773 |
0 |
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|t Springer eBooks
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