|
|
|
|
LEADER |
03717nam a22003615i 4500 |
001 |
000280246 |
005 |
20210624135844.0 |
007 |
cr nn 008mamaa |
008 |
161112s2017 gw | s |||| 0|eng d |
020 |
|
|
|a 9783319496252
|
024 |
7 |
|
|a 10.1007/978-3-319-49625-2
|2 doi
|
040 |
|
|
|a Sistema de Bibliotecas del Tecnológico de Costa Rica
|
245 |
1 |
0 |
|a E-Learning, E-Education, and Online Training :
|b Third International Conference, eLEOT 2016, Dublin, Ireland, August 31 – September 2, 2016, Revised Selected Papers /
|c edited by Giovanni Vincenti, Alberto Bucciero, Markus Helfert, Matthias Glowatz.
|
250 |
|
|
|a 1st ed. 2017.
|
260 |
# |
# |
|a Cham :
|b Springer International Publishing :
|b Imprint: Springer,
|c 2017.
|
300 |
|
|
|a IX, 223 p. 50 illus. :
|b online resource.
|
336 |
|
|
|a text
|b txt
|2 rdacontent
|
337 |
|
|
|a computer
|b c
|2 rdamedia
|
338 |
|
|
|a online resource
|b cr
|2 rdacarrier
|
490 |
1 |
|
|a Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering,
|v 180
|
505 |
0 |
|
|a A Social Metric Approach to E-learning Evaluation in Education -- A Technique for Applying RLCP-Compatible Labs on Open edX Platform -- Active Learning and ICT in Upper Secondary School: A Possible Answer to Early School Leaving -- An Approach to Development of Practical Exercises of MOOCs based on Standard Design Forms and Technologies -- Creating Inspiring Learning Environments by means of Digital Technologies: A Case Study of the Effectiveness of WhatsApp in Music Education -- Digital Competence and Capability Frameworks in the Context of Learning, Self-Development and HE Pedagogy -- Holographic Signing Avatars for Deaf Education -- How to Apply Gamification Techniques to Design a Gaming Environment for Algebra concepts -- Intelligent Tutoring Systems -- Online Distance Education Materials and Accessibility: Case Study of University College of Estate Management -- Raising engagement and motivation through gamified e-portfolio in Kolej Profesional MARA (KPM), Malaysia: A Preliminary Survey -- Student Choice: Blends of Technology beyond the University to support social interaction and social participation in learning -- Teaching Syllogistics Using E-learning Tools -- The effective of learning by augmented reality on Android platform -- The Use of Physical Artefacts in Undergraduate Computer Science Teaching -- ThesesDB - Single-Source of Information and Workflow Support for Students’ Work -- Validation of Course Ontology Elements for Automatic Question Generation Online Track -- CIR: Fostering collective creativity -- E-Learning Authoring Tool for Reusing Web Multimedia Resources -- Experience in a blended learning course – a case study -- Private cloud with e-Learning for Resources Sharing in University Environment -- Research and trends in the studies of Collective Intelligence from 2012 to 2015 -- Comparative Study of the Mobile Learning Architectures -- Social Microlearning Motivates Learners to Pursue Higher-Level Cognitive Objectives -- Strategy Simulation Games: The Student Perspective and an Investigation of Employability Competencies gained through the use of Strategy Simulations in Higher Education.
|
650 |
|
0 |
|a Education—Data processing.
|
650 |
|
0 |
|a User interfaces (Computer systems).
|
650 |
|
0 |
|a Multimedia information systems.
|
650 |
1 |
4 |
|a Computers and Education.
|
650 |
2 |
4 |
|a User Interfaces and Human Computer Interaction.
|
650 |
2 |
4 |
|a Multimedia Information Systems.
|
700 |
1 |
|
|a Vincenti, Giovanni.
|e editor.
|
700 |
1 |
|
|a Bucciero, Alberto.
|e editor.
|
700 |
1 |
|
|a Helfert, Markus.
|e editor.
|
700 |
1 |
|
|a Glowatz, Matthias.
|e editor.
|
710 |
2 |
|
|a SpringerLink (Online service)
|
773 |
0 |
|
|t Springer eBooks
|