Design and Use of Serious Games /
Corporate Author: | |
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Other Authors: | , |
Format: | eBook |
Language: | English |
Published: |
Dordrecht :
Springer Netherlands : Imprint: Springer,
2009.
|
Edition: | 1st ed. 2009. |
Series: | Intelligent Systems, Control and Automation: Science and Engineering,
37 |
Subjects: |
Table of Contents:
- Game Production
- Three Approaches Towards Teaching Game Production
- Design and Architecture of Sidh - a Cave Based Firefighter Training Game
- Human-Centred Design and Exercise Games
- Children's Involvement in the Design of Game-Based Learning Environments
- Learning
- Designing Serious Games for Computer Assisted Language Learning - a Framework for Development and Analysis
- Competence Complexity and Obvious Learning
- The Attitudes of Finnish School Teachers Towards Commercial Educational Games
- Using Videogames as Educational Tools: Building Bridges Between Commercial and Serious Games
- Social Perspective
- Let's Play Together with the Camera of Your Mobile Device
- AnimalClass: Social Networks in Gaming
- Multiplayer Interface for a Computer-Augmented Learning Game
- Technical Applications
- RACER: A Non-Commercial Driving Game which Became a Serious Tool in the Research of Driver Fatigue
- VIPROSA - Game-like Tool for Visual Process Simulation and Analysis.