Design and Use of Serious Games /

Bibliographic Details
Corporate Author: SpringerLink (Online service)
Other Authors: Kankaanranta, Marja Helena. (Editor), Neittaanmäki, Pekka. (Editor)
Format: eBook
Language:English
Published: Dordrecht : Springer Netherlands : Imprint: Springer, 2009.
Edition:1st ed. 2009.
Series:Intelligent Systems, Control and Automation: Science and Engineering, 37
Subjects:
Table of Contents:
  • Game Production
  • Three Approaches Towards Teaching Game Production
  • Design and Architecture of Sidh - a Cave Based Firefighter Training Game
  • Human-Centred Design and Exercise Games
  • Children's Involvement in the Design of Game-Based Learning Environments
  • Learning
  • Designing Serious Games for Computer Assisted Language Learning - a Framework for Development and Analysis
  • Competence Complexity and Obvious Learning
  • The Attitudes of Finnish School Teachers Towards Commercial Educational Games
  • Using Videogames as Educational Tools: Building Bridges Between Commercial and Serious Games
  • Social Perspective
  • Let's Play Together with the Camera of Your Mobile Device
  • AnimalClass: Social Networks in Gaming
  • Multiplayer Interface for a Computer-Augmented Learning Game
  • Technical Applications
  • RACER: A Non-Commercial Driving Game which Became a Serious Tool in the Research of Driver Fatigue
  • VIPROSA - Game-like Tool for Visual Process Simulation and Analysis.