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02084nam a22002895i 4500 |
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20210722082716.0 |
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161027s2016 xxu| s |||| 0|eng d |
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|a 9781484222027
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024 |
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|a 10.1007/978-1-4842-2202-7
|2 doi
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|a Sistema de Bibliotecas del Tecnológico de Costa Rica
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|a Taylor, Allen G.
|e author.
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|a Develop Microsoft HoloLens Apps Now /
|c by Allen G. Taylor.
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|a Berkeley, CA :
|b Apress :
|b Imprint: Apress,
|c 2016.
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|a XXV, 249 p. 96 illus., 94 illus. in color. :
|b online resource.
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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|a Part I. The Windows 10 Development Environment and HoloLens -- 1. What is the Microsoft HoloLens? -- 2. The Windows 10 Platform -- 3. The Universal Windows Platform (UWP) -- 4. The Development Edition -- 5. Getting Started with HoloLens Development -- Part II. Building Apps -- 6. Choosing a Project to Tackle -- 7. Forming Project Teams -- Part III. Developing with the Unity Framework -- 8. Create a Hologram with Unity and Visual Studio -- 9. Developing with Unity and Visual Studio -- 10. Using C# with Visual Studio and Unity -- 11. Building the Origami Sample Application -- 12. Building the Holograms 240 Shared Application -- Part IV. Deep Dive into HoloLens -- 13. HoloLens Hardware -- 14. Creating Holographic Objects -- 15. Manipulating Holographic Objects -- Part V. Creating Mixed Reality Apps -- 16. Creating a Holographic Teaching Tool -- 17. Creating Your App Using HoloToolkit -- 18. Testing Your App -- Part VI. Going Beyond App Development -- 19. Becoming a HoloLens Pro -- 20. Where is this Technology Taking Us? -- Appendix A. Windows Dev Center Resources -- Appendix B. Other Resources.
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|a Microsoft software.
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|a Microsoft .NET Framework.
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|a Computer science.
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|a Microsoft and .NET.
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|a Computer Science, general.
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|a SpringerLink (Online service)
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|t Springer eBooks
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