Game Dynamics : Best Practices in Procedural and Dynamic Game Content Generation /

Bibliographic Details
Corporate Author: SpringerLink (Online service)
Other Authors: Korn, Oliver. (Editor), Lee, Newton. (Editor)
Format: eBook
Language:English
Published: Cham : Springer International Publishing : Imprint: Springer, 2017.
Edition:1st ed. 2017.
Subjects:
Table of Contents:
  • Introduction
  • A Very Short History of Dynamic and Procedural Content Generation
  • Procedural Content Generation in the Game Industry
  • Design, Dynamics, Experience (DDE): An Advancement of the MDA Framework for Game Design
  • Procedural Synthesis of Gunshot Sounds based on Physically Motivated Models
  • Dynamics Player Pairing: Quantifying the Effects of Competitive vs. Cooperative Attitudes
  • FaceMaker: A Procedural Face Generator to Foster Character Design Research
  • A Primer on Procedural Character Generation for Games and Real Time Applications
  • Procedural Terrain Generation: A Case Study from the Game Industry
  • Procedural Adventure Generation: The Quest of Meeting Shifting Design Goals with Flexible Algorithms.