Game Dynamics : Best Practices in Procedural and Dynamic Game Content Generation /
Corporate Author: | |
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Other Authors: | , |
Format: | eBook |
Language: | English |
Published: |
Cham :
Springer International Publishing : Imprint: Springer,
2017.
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Edition: | 1st ed. 2017. |
Subjects: |
Table of Contents:
- Introduction
- A Very Short History of Dynamic and Procedural Content Generation
- Procedural Content Generation in the Game Industry
- Design, Dynamics, Experience (DDE): An Advancement of the MDA Framework for Game Design
- Procedural Synthesis of Gunshot Sounds based on Physically Motivated Models
- Dynamics Player Pairing: Quantifying the Effects of Competitive vs. Cooperative Attitudes
- FaceMaker: A Procedural Face Generator to Foster Character Design Research
- A Primer on Procedural Character Generation for Games and Real Time Applications
- Procedural Terrain Generation: A Case Study from the Game Industry
- Procedural Adventure Generation: The Quest of Meeting Shifting Design Goals with Flexible Algorithms.