Game Dynamics : Best Practices in Procedural and Dynamic Game Content Generation /
| Autor Corporativo: | |
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| Otros Autores: | , | 
| Formato: | eBook | 
| Lenguaje: | English | 
| Publicado: | 
      Cham :
        Springer International Publishing : Imprint: Springer,
    
      2017.
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| Edición: | 1st ed. 2017. | 
| Materias: | 
                Tabla de Contenidos: 
            
                  - Introduction
 - A Very Short History of Dynamic and Procedural Content Generation
 - Procedural Content Generation in the Game Industry
 - Design, Dynamics, Experience (DDE): An Advancement of the MDA Framework for Game Design
 - Procedural Synthesis of Gunshot Sounds based on Physically Motivated Models
 - Dynamics Player Pairing: Quantifying the Effects of Competitive vs. Cooperative Attitudes
 - FaceMaker: A Procedural Face Generator to Foster Character Design Research
 - A Primer on Procedural Character Generation for Games and Real Time Applications
 - Procedural Terrain Generation: A Case Study from the Game Industry
 - Procedural Adventure Generation: The Quest of Meeting Shifting Design Goals with Flexible Algorithms.