Emotion in Games : Theory and Praxis /
| Autor Corporativo: | |
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| Otros Autores: | , |
| Formato: | eBook |
| Lenguaje: | English |
| Publicado: |
Cham :
Springer International Publishing : Imprint: Springer,
2016.
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| Edición: | 1st ed. 2016. |
| Colección: | Socio-Affective Computing,
4 |
| Materias: |
Tabla de Contenidos:
- Foreword
- Preface
- Part I Theory
- The Aesthetic Motives of Play
- Affect Channel Model of Evaluation in the context of digital games
- Affective Involvement in Digital Games
- PART II - Emotion Modelling and Affect-Driven Adaptation
- Multimodal sensing in affective gaming
- Emotion Modelling via Speech Content and Prosody - in Computer Games and Elsewhere
- Comparing two commercial brain computer interfaces for serious games and virtual environments
- Psychophysiology in Games
- Emotion and Attitude Modeling for Non-player Characters
- Emotion-driven Level Generation
- Emotion-Driven Narrative Generation
- Game Cinematography: from Camera Control to Player Emotions
- From Sinewaves to Physiologically-Adaptive Soundscapes: The Evolving Relationship between Sound and Emotion in Video Games
- Emotional Appraisal Engines for Games
- Part III Applications
- Emotion and Body-based Games: Overview and Opportunities
- Posttraumatic Stress Disorder (PTSD) and the role of computer games in treatment of PTSD
- Understanding and Designing for Conflict Learning Through Games
- Games robots play: once more, with feeling
- Lovotics: Love and Sex with Robots
- Index.