|
|
|
|
LEADER |
03979nam a22004455i 4500 |
001 |
000284133 |
005 |
20210816161546.0 |
007 |
cr nn 008mamaa |
008 |
161114s2017 gw | s |||| 0|eng d |
020 |
|
|
|a 9783319496160
|
024 |
7 |
|
|a 10.1007/978-3-319-49616-0
|2 doi
|
040 |
|
|
|a Sistema de Bibliotecas del Tecnológico de Costa Rica
|
245 |
1 |
0 |
|a Intelligent Technologies for Interactive Entertainment :
|b 8th International Conference, INTETAIN 2016, Utrecht, The Netherlands, June 28–30, 2016, Revised Selected Papers /
|c edited by Ronald Poppe, John-Jules Meyer, Remco Veltkamp, Mehdi Dastani.
|
250 |
|
|
|a 1st ed. 2017.
|
260 |
# |
# |
|a Cham :
|b Springer International Publishing :
|b Imprint: Springer,
|c 2017.
|
300 |
|
|
|a XI, 300 p. 87 illus. :
|b online resource.
|
336 |
|
|
|a text
|b txt
|2 rdacontent
|
337 |
|
|
|a computer
|b c
|2 rdamedia
|
338 |
|
|
|a online resource
|b cr
|2 rdacarrier
|
490 |
1 |
|
|a Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering,
|v 178
|
505 |
0 |
|
|a Designing collaborative games for children education on sustainable development -- Towards Serious Gaming for Communication Training – A Pilot Study with Police Academy Students -- A Serious Game for Learning Social Networking Literacy by Flaming Experiences -- Game@School. Teaching through Gaming and Mobile-based Tutoring Systems Interaction technologies -- Exploring User-Defined Gestures and Voice Commands to Control an Unmanned Aerial Vehicle -- Monitoring Interactions -- Hold me Tight: A Tangible Interface for Mediating Closeness to Overcome Physical Separation -- Analyzing Fear Using a Single-Sensor EEG Device Persuasion and motivation -- Design of an Adaptive Persuasive Mobile Application for Stimulating the Medication Adherence -- Interactive Advertisements in an IoT Era Exertion games -- Cooperative Tetris: the Influence of Social Exertion Gaming on Game Experience and Social Presence -- Distributed Embodied Team Play, a Distributed Interactive Pong Playground -- A Throw Training System Utilizing Visual and Sound Effects -- Play with Me! Gender-Typed Social Play Behavior Analysis in Interactive Tag Games -- Deep learning for classifying Battlefield 4 players -- Do Warriors, Villagers and Scientists Decide Differently? -- The Impact of Role on Message Framing -- The Effect of Gender, Native English Speaking, and Age on Game Genre Preference and Gaming Motivations -- Measuring Affective, Physiological and Behavioural Differences in Solo, Competitive and Collaborative Games -- The Oculus Rift Film Experience: A Case Study on Understanding Films in a Head Mounted Display -- WWoW: World Without Walls. Immersive Mixed Reality with Virtual Co-location, Natural Interactions, and Remote Collaboration -- My Drama: Story-based Game for Understanding Emotions in Context -- Building game scripting DSL’s with the Metacasanova metacompiler -- Interaction Design Tools for Autism -- Poème Numérique: Technology-Mediated Audience Participation (TMAP) using Smartphones and High-Frequency Sound IDs. .
|
650 |
|
0 |
|a Multimedia systems .
|
650 |
|
0 |
|a User interfaces (Computer systems).
|
650 |
|
0 |
|a Artificial intelligence.
|
650 |
|
0 |
|a Application software.
|
650 |
|
0 |
|a Education—Data processing.
|
650 |
|
0 |
|a Optical data processing.
|
650 |
1 |
4 |
|a Media Design.
|
650 |
2 |
4 |
|a User Interfaces and Human Computer Interaction.
|
650 |
2 |
4 |
|a Artificial Intelligence.
|
650 |
2 |
4 |
|a Computer Applications.
|
650 |
2 |
4 |
|a Computers and Education.
|
650 |
2 |
4 |
|a Computer Imaging, Vision, Pattern Recognition and Graphics.
|
700 |
1 |
|
|a Poppe, Ronald.
|e editor.
|
700 |
1 |
|
|a Meyer, John-Jules.
|e editor.
|
700 |
1 |
|
|a Veltkamp, Remco.
|e editor.
|
700 |
1 |
|
|a Dastani, Mehdi.
|e editor.
|0 (orcid)0000-0002-4641-4087
|1 https://orcid.org/0000-0002-4641-4087
|
710 |
2 |
|
|a SpringerLink (Online service)
|
773 |
0 |
|
|t Springer eBooks
|
900 |
|
|
|a Libro descargado a ALEPH en bloque (proveniente de proveedor)
|