Intelligent Technologies for Interactive Entertainment : 8th International Conference, INTETAIN 2016, Utrecht, The Netherlands, June 28–30, 2016, Revised Selected Papers /

Detalles Bibliográficos
Autor Corporativo: SpringerLink (Online service)
Otros Autores: Poppe, Ronald. (Editor ), Meyer, John-Jules. (Editor ), Veltkamp, Remco. (Editor ), Dastani, Mehdi. (Editor )
Formato: eBook
Lenguaje:English
Publicado: Cham : Springer International Publishing : Imprint: Springer, 2017.
Edición:1st ed. 2017.
Colección:Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, 178
Materias:
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245 1 0 |a Intelligent Technologies for Interactive Entertainment :  |b 8th International Conference, INTETAIN 2016, Utrecht, The Netherlands, June 28–30, 2016, Revised Selected Papers /  |c edited by Ronald Poppe, John-Jules Meyer, Remco Veltkamp, Mehdi Dastani. 
250 |a 1st ed. 2017. 
260 # # |a Cham :  |b Springer International Publishing :  |b Imprint: Springer,  |c 2017. 
300 |a XI, 300 p. 87 illus. :  |b online resource. 
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490 1 |a Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering,  |v 178 
505 0 |a Designing collaborative games for children education on sustainable development -- Towards Serious Gaming for Communication Training – A Pilot Study with Police Academy Students -- A Serious Game for Learning Social Networking Literacy by Flaming Experiences -- Game@School. Teaching through Gaming and Mobile-based Tutoring Systems Interaction technologies -- Exploring User-Defined Gestures and Voice Commands to Control an Unmanned Aerial Vehicle -- Monitoring Interactions -- Hold me Tight: A Tangible Interface for Mediating Closeness to Overcome Physical Separation -- Analyzing Fear Using a Single-Sensor EEG Device Persuasion and motivation -- Design of an Adaptive Persuasive Mobile Application for Stimulating the Medication Adherence -- Interactive Advertisements in an IoT Era Exertion games -- Cooperative Tetris: the Influence of Social Exertion Gaming on Game Experience and Social Presence -- Distributed Embodied Team Play, a Distributed Interactive Pong Playground -- A Throw Training System Utilizing Visual and Sound Effects -- Play with Me! Gender-Typed Social Play Behavior Analysis in Interactive Tag Games -- Deep learning for classifying Battlefield 4 players -- Do Warriors, Villagers and Scientists Decide Differently? -- The Impact of Role on Message Framing -- The Effect of Gender, Native English Speaking, and Age on Game Genre Preference and Gaming Motivations -- Measuring Affective, Physiological and Behavioural Differences in Solo, Competitive and Collaborative Games -- The Oculus Rift Film Experience: A Case Study on Understanding Films in a Head Mounted Display -- WWoW: World Without Walls. Immersive Mixed Reality with Virtual Co-location, Natural Interactions, and Remote Collaboration -- My Drama: Story-based Game for Understanding Emotions in Context -- Building game scripting DSL’s with the Metacasanova metacompiler -- Interaction Design Tools for Autism -- Poème Numérique: Technology-Mediated Audience Participation (TMAP) using Smartphones and High-Frequency Sound IDs. . 
650 0 |a Multimedia systems . 
650 0 |a User interfaces (Computer systems). 
650 0 |a Artificial intelligence. 
650 0 |a Application software. 
650 0 |a Education—Data processing. 
650 0 |a Optical data processing. 
650 1 4 |a Media Design. 
650 2 4 |a User Interfaces and Human Computer Interaction. 
650 2 4 |a Artificial Intelligence. 
650 2 4 |a Computer Applications. 
650 2 4 |a Computers and Education. 
650 2 4 |a Computer Imaging, Vision, Pattern Recognition and Graphics. 
700 1 |a Poppe, Ronald.  |e editor. 
700 1 |a Meyer, John-Jules.  |e editor. 
700 1 |a Veltkamp, Remco.  |e editor. 
700 1 |a Dastani, Mehdi.  |e editor.  |0 (orcid)0000-0002-4641-4087  |1 https://orcid.org/0000-0002-4641-4087 
710 2 |a SpringerLink (Online service) 
773 0 |t Springer eBooks 
900 |a Libro descargado a ALEPH en bloque (proveniente de proveedor)