Intelligent Technologies for Interactive Entertainment : 8th International Conference, INTETAIN 2016, Utrecht, The Netherlands, June 28–30, 2016, Revised Selected Papers /
Autor Corporativo: | |
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Otros Autores: | , , , |
Formato: | eBook |
Lenguaje: | English |
Publicado: |
Cham :
Springer International Publishing : Imprint: Springer,
2017.
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Edición: | 1st ed. 2017. |
Colección: | Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering,
178 |
Materias: |
Tabla de Contenidos:
- Designing collaborative games for children education on sustainable development
- Towards Serious Gaming for Communication Training – A Pilot Study with Police Academy Students
- A Serious Game for Learning Social Networking Literacy by Flaming Experiences
- Game@School. Teaching through Gaming and Mobile-based Tutoring Systems Interaction technologies
- Exploring User-Defined Gestures and Voice Commands to Control an Unmanned Aerial Vehicle
- Monitoring Interactions
- Hold me Tight: A Tangible Interface for Mediating Closeness to Overcome Physical Separation
- Analyzing Fear Using a Single-Sensor EEG Device Persuasion and motivation
- Design of an Adaptive Persuasive Mobile Application for Stimulating the Medication Adherence
- Interactive Advertisements in an IoT Era Exertion games
- Cooperative Tetris: the Influence of Social Exertion Gaming on Game Experience and Social Presence
- Distributed Embodied Team Play, a Distributed Interactive Pong Playground
- A Throw Training System Utilizing Visual and Sound Effects
- Play with Me! Gender-Typed Social Play Behavior Analysis in Interactive Tag Games
- Deep learning for classifying Battlefield 4 players
- Do Warriors, Villagers and Scientists Decide Differently?
- The Impact of Role on Message Framing
- The Effect of Gender, Native English Speaking, and Age on Game Genre Preference and Gaming Motivations
- Measuring Affective, Physiological and Behavioural Differences in Solo, Competitive and Collaborative Games
- The Oculus Rift Film Experience: A Case Study on Understanding Films in a Head Mounted Display
- WWoW: World Without Walls. Immersive Mixed Reality with Virtual Co-location, Natural Interactions, and Remote Collaboration
- My Drama: Story-based Game for Understanding Emotions in Context
- Building game scripting DSL’s with the Metacasanova metacompiler
- Interaction Design Tools for Autism
- Poème Numérique: Technology-Mediated Audience Participation (TMAP) using Smartphones and High-Frequency Sound IDs. .