|
|
|
|
| LEADER |
04918nam a22004215i 4500 |
| 001 |
000284138 |
| 005 |
20210817082507.0 |
| 007 |
cr nn 008mamaa |
| 008 |
170317s2017 gw | s |||| 0|eng d |
| 020 |
|
|
|a 9783319558349
|
| 024 |
7 |
|
|a 10.1007/978-3-319-55834-9
|2 doi
|
| 040 |
|
|
|a Sistema de Bibliotecas del Tecnológico de Costa Rica
|
| 245 |
1 |
0 |
|a Interactivity, Game Creation, Design, Learning, and Innovation :
|b 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2-3, 2016, Proceedings /
|c edited by Anthony L. Brooks, Eva Brooks.
|
| 250 |
|
|
|a 1st ed. 2017.
|
| 260 |
# |
# |
|a Cham :
|b Springer International Publishing :
|b Imprint: Springer,
|c 2017.
|
| 300 |
|
|
|a XIV, 324 p. 122 illus. :
|b online resource.
|
| 336 |
|
|
|a text
|b txt
|2 rdacontent
|
| 337 |
|
|
|a computer
|b c
|2 rdamedia
|
| 338 |
|
|
|a online resource
|b cr
|2 rdacarrier
|
| 490 |
1 |
|
|a Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering,
|v 196
|
| 505 |
0 |
|
|a A Tangible Augmented Reality Toy Kit: Interactive Solution for Early Childhood Education -- The farm game: A game designed to follow children's playing maturity -- SceneMaker: Creative Technology for Digital StoryTelling -- Structuring Design and Evaluation of an Interactive Installation Through Swarms of Light Rays with Human-Artifact Model -- Gamify HCI: Device's Human Resolution for Dragging on Touch Screens in a Game with Lab and Crowd Participants -- Maze and Mirror Game Design for Increasing Motivation in Studying Science in Elementary School Students -- Towards a wearable interface for immersive telepresence in robotics -- Designing Digital Tools for Physiotherapy -- Enriching location-based games with navigational game activities -- Pairing craft-making with Mandarin eBooks: An investigation into the potential use of craft for language learning by preschoolers -- Toward a Decolonizing Approach to Game Studies: Philosophizing Computer Game with BCI -- CollaTrEx - Collaborative Context-Aware Mobile Training and Exploration -- Increasing the Perceived Camera Velocity in 3D Racing Games by Changing Camera Attributes -- Assessment of Stand-Alone Displays for Time Management in a Creativity-Driven Learning Environment -- Sandtime- A Tangible Interaction Featured Gaming Installation To Encourage Social Interaction Among Children -- The Imitation Game to Cultural Heritage: A Human-like Interaction Driven Approach for Supporting Art Recreation -- Enhancing the Multisensory Environment with Adaptive Game Audio Techniques -- Investigating the Effect of Scaffolding in Modern Game Design -- Multi-Kinect Skeleton Fusion for Enactive Games -- Analysing Emotional Sentiment in People's YouTube Channel Comments -- Mobile Device Applications for Head Start Experience in Music -- The Effect of Interacting with Two Devices when Creating the Illusion of Internal State in Passive Tangible Widgets -- A Multimodal Interaction Framework for Blended Learning -- Widening the Experience of Artistic Sketchbooks -- Considerations and Methods for Usability Testing with Children -- An Adaptation Framework for Turning Real-Life Events into Games: The Design Process of the Refugee Game -- Emotion Index of Cover Song Music Video Clips based on Facial Expression Recognition -- The opportunities of applying the 360° Video Technology to the presentation of cultural events -- Learning Together Apart - the Impact on Participation when Using Dialogic Educational Technologies for Kids with Attention and Developmental Deficits -- Learning by Designing Interview Methods in Special Education -- Powerlessness or Omnipotence - the Impact of Structuring Technologies in Learning Processes for Children with Attention and Developmental Deficits -- Pyramid Algorithm Framework for Real-Time Image Effects in Game Engines -- Engaging with the intangible cultural heritage of the city -- Aesthetic Computing for Representation of the Computing Process and Expansion of Perceptual Dimensions: Cases for Art, Education, and Interfaces -- AcuTable: A Touch-enabled, Actuated Tangible User Interface. .
|
| 650 |
|
0 |
|a Application software.
|
| 650 |
|
0 |
|a Multimedia systems .
|
| 650 |
|
0 |
|a User interfaces (Computer systems).
|
| 650 |
|
0 |
|a Multimedia information systems.
|
| 650 |
|
0 |
|a Arts.
|
| 650 |
|
0 |
|a Artificial intelligence.
|
| 650 |
1 |
4 |
|a Computer Appl. in Arts and Humanities.
|
| 650 |
2 |
4 |
|a Media Design.
|
| 650 |
2 |
4 |
|a User Interfaces and Human Computer Interaction.
|
| 650 |
2 |
4 |
|a Multimedia Information Systems.
|
| 650 |
2 |
4 |
|a Arts.
|
| 650 |
2 |
4 |
|a Artificial Intelligence.
|
| 700 |
1 |
|
|a Brooks, Anthony L.
|e editor.
|
| 700 |
1 |
|
|a Brooks, Eva.
|e editor.
|0 (orcid)0000-0001-7286-0876
|1 https://orcid.org/0000-0001-7286-0876
|
| 710 |
2 |
|
|a SpringerLink (Online service)
|
| 773 |
0 |
|
|t Springer eBooks
|
| 900 |
|
|
|a Libro descargado a ALEPH en bloque (proveniente de proveedor)
|